shepherdgames's Recent Forum Activity

  • This issue seems to be caused by the WebView + plugin CocoonIO is using.

    If you switch to Canvas+ as webview engine it's working fine.

    Regards

    Andy

    Hey thanks for the response. I'm using Intel XDK not CocoonIO. Do I need to do anything in Intel XDK?

  • Google or facebook login will pop up a sign-in window first, it might be the reason of building failed.

    Email & password does not need that kind of pop-up window,

    Okay. Do I need to something to make it work?

    I will check if redirect option would work.

  • Try this Sample capx which login by facebook or google. It worked fine in my testing now.

    Somehow I figured it out and made the facebook and google signin work on a desktop but they aren't working on mobile devices. The email registrations and logins are working fine but the fb and google signins aren't working on mobile devices. I'm not sure why. Do you have any idea on this issue?

  • Hi,

    Did anyone get a chance to look into the issue. I'm very close to release the game. I'm just waiting for the iOS build to work. Any update would be appreciated.

    Thanks,

    Sudeep

  • Hello ,

    Did you try local notifications? Are they working?

  • rexrainbow The email login and registration is working fine but the google and facebook logins aren't working. I'm talking about the desktop browser and not on mobile. When I call for facebook login or google login I'm getting a blank popup and then I get this message

    Javascript error!

    Uncaught Error: Network Error

    http://localhost:50000/firebase.js, line 88 (col 1962)

    Should I do anything? I enabled google login and facebook login on firebase but still I'm having this issue.

    Please help.

  • Nice, you could sell your experience to other users.

    Definitely.

    I just followed same instructions that we do for browser game. That's all.

  • rexrainbow Hey, I tried the plugin on mobile app. It's working great.

  • You might find that I did not make mobile app, only tested on pc, or mobile's browser.

    Sure. I will test it on mobile and let you know.

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  • rexrainbow Hi, thanks for all your contributions. It's really a great job on developing all those plugins. I have a question does this plugin work on mobile apps? I would like to setup user login with my game. If yes, do I need to add plugin in Intel XDK? (I build game on Intet XDK).

  • no i never got it working. This isn't a reflection on the plugin. I just had to move to another project and my attempts to get it working with mix panel ceased.

    Sang Ki did make a mixpanel and appsflyer plugin, though I'm not sure if it has been maintained, but may still work. If you reach out to Sang Ki, he should know the answer to that. I'm coming back around to this question though myself as I look ahead at some games I would like to publish this year. I'll let you know if I find out anything new.

    Sure. Thanks. I will contact him. All the best with your game. I wish you success.

  • Problem Description

    ____ I built a game for iOS. I tested it on iPhone 6s, iPhone 7 and iPad Air. The game has few videos that are to be played only one time. In order to make this work I used localstorage to identify whether a video is played for the first time. The first video is playing only one time but the rest are playing every time I launch the app. Not only videos but also all the scores are being whipped out.

    I used the same events for android, there it is working fine. I'm not sure where it went wrong for iOS. The game doesn't contain any third party plugins even. At first I built the game for android after resolving all the bugs I built it for iOS. Everything is fine and smooth on android but I'm facing problems with iOS.

    All the devices are running on 10.2.1 version.

    ____

    Attach a Capx

    ____ https://drive.google.com/file/d/0B9wfZG ... VYZWM/view ____

    Description of Capx

    ____ The Capx consists of a two videos, 20 levels, instruction screens with localstorage assigned to store values for score, stars and check whether video is played for the first time. It consists of basic events, which are same for all the remaining levels (whole project). All the values are retrieved from the localstorage and assigned to global variables on the MainMenuScreen event. All the events work based on the values of global variables.____

    Steps to Reproduce Bug

    • Step 1 - This should be tested on an Apple device (iPad or iPhone).
    • Step 2 - Run the game and try few levels in Green Leafy Planet. All the values will be saved to the localstorage at end of every layout.
    • Step 3 - Once the game is run through few levels, close and reopen the game.
    • Step 4- Once again repeat step 2.

    Observed Result

    ____ Once you run Step 4, the game will starts without the first video then will go to the MainMenu screen and check the stars on left-top of the screen, you will not get any stars that are collected in the previous session. Then go to planets selection screen by clicking play. When click on Green Leafy planet, you will find all the instruction screens appearing just as in the previous session. Then when you select a level, you will find all the instruction screens appearing just as in the previous session.____

    Expected Result

    ____ Once you run Step 4, you should not get any videos or instruction screens appearing. The game should start without the first video then should go to the MainMenu screen and should retrieve stars collected in the previous session. Then go to planets selection screen by clicking play. When you click on Green Leafy planet, you should directly go to the Map screen without any instruction screens. Then when you select a level it should go directly to a level without any instruction screens. ____

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (NO)
    • Internet Explorer: (NO)

    Operating System and Service Pack

    ____ Windows 10 ____

    Construct 2 Version ID

    ____ Construct 2 r239 ____

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shepherdgames

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