Was about to report the tilemap shortcuts issue, so thank you for the update, Scirra! Really important fixes there. 😊✨
Thanks for fixing the "Timelines & tweens: possible runtime crash when loading state from JSON", it was really affecting one of my bigger projects! The new "Evaluate expression" condition is definitely a great plus here. ✨
Thanks a lot for the fixes! I'm mainly interested in the "Runtime: crash using 'Pick by UID' in 'On destroyed' when loading savegame", because that was literally crashing my project, hopefully it will work fine now. 😊
Thanks for the bug fixes! The ones related to the Tween behavior and Timeline were really affecting my game, but everything should be fine now. 😊✨
I narrowed down the issue and opened a new issue here: github.com/Scirra/Construct-3-bugs/issues/3934
Just opened up my project to test the fixes and got a black screen in some layouts... Ashley are you aware of that bug?
Thanks a lot for the fixes! The Tween behavior crash was quite major for me and my project. 👍
Thanks for the update! Any plans to add a "re-auto-tile" action?
Hi! Thank you very much for the update. Are there any plans to add an action for "re-auto tile" during runtime instead of in-editor?
After so many years of C2 and C3 we finally have auto tiling!! Niceeee! :)
Thank you so much for the native version of the MoveTo behaviour! It's probably one of the most useful things from the old Rex plugins.
Thank you for fixing the tween problem. My game was released today and I was having trouble with this bug, thankfully it's fixed now! :)
store.steampowered.com/app/1125860/Rabisco
I owe you a lot, skymen! You're an amazing dev and an incredible friend.
Thanks a lot, marcosfl! I'm glad you like Rabisco aesthetics.
Thank you very much, fraiss! It's very kind of you to say so.
Member since 2 Feb, 2015
I like to make and publish Construct games, but I also like to record and write about the development process.