R0J0hound, I replaced the sprite 2, which overlaps a tile, with a bullet. While bullet is colliding with a tile, the effect of overlapping does not appear. What was wrong?
Also, I am thinking about an interaction of 2 tilemaps on one layout. One tilemap is solid, the other one is unsolid. When I shoot at the tile of solid tilemap, this tile would be replaced with a tile of unsolid tilemap.
When I shoot at the tile of unsolid tilemap, this tile would be replaced with a tile of solid tilemap.
Is this interaction of 2 tilemaps possible in C2?
Thanks