PixelBoss's Recent Forum Activity

  • Hah. Can't even post URLs. I guess I'm S.O.L. for now.

  • Welp, looks like I can't send you a PM. Here it goes.

  • I'll pm you the link as soon as I have it ready. Thanks.

  • Thank you kindly I'll do that now.

  • jaypeps81 it didn't for some reason it keeps on falling. I can't make it stay above my character as he falls through the stage. It keeps falling faster than my character.

  • No, I just didn't know exactly if it was a P&CA like Monkey Island or a P&CA like...Another I can't remember the name of.

    In that case what you can do is move your player towards the mouse's X position, and once it reaches the end of the screen, have a sensor trigger the change of layout. Does that make sense?

  • Could you give us more information?

    How would he move left and right? Is this like a platformer/Point and Click adventure hybrid?

    I think a good idea would be to get input from mouse, and once clicked on an object (like a move left/right sprite) it would take you to another layout.

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  • Hi again guys,

    I bought C2 Personal a few weeks ago. How do I link it to my forum profile so it shows I bought it? I've seen some people display that medal, I just have no idea how to get it to show on my profile.

  • Interested in this question too. Thanks for asking.

  • Hi everyone,

    I want my game to display the fuel units on top of my character. I created a text object, and in the event page I wrote it like this:

    Every tick > set "text" position to "Player"(imagepoint 3)

    Every tick > set "text" to (Global Variable, in this case fuel_units)

    If you go to the pictures you'll see that this display has no problems when stuck to the layer, but apparently when following an imagepoint, after my Player falls for a few pixels then the text falls too, and faster than my character (see picture).

    I don't know why this happens considering I used the same every tick > set "SPRITE" position to "PLAYER"(imagepoint 2) and it works, so how come the text falls?

    BTW, I tried using the PIN behaviour and it didn't help.

  • TheWyrm

    It didn't, and I don't know why.

  • Somebody

    This is ridiculous...I had to use the platformer template like you said - BUT IT'S THE SAME I HAVE ON MY OTHER PROJECT.

    It just makes no sense, but at least it's working. Thank god I will only have to rewrite the Menu layouts and that's it.

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PixelBoss

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