well... right now im developing a turret defence game
to deal with the free version limits i use multiple instances of the same turret
i want the turrets to gain experience as they deal the killing blow to the enemies
i did something like :
record the uid of the shooting turret on bullet's variable called TurretID
if the enemie hp reach 0 or less, as a sub event, i try to pick the turret who shot te killing bullet and (thoo se if its working or not) rotate it 45 degrees
buth nothing came out... any other idea? alternative? solution..
thx a lot
and merry xmas
ps. sorry for my bad english