aliweka's Recent Forum Activity

  • Hi

    I finally finished developing my game (squares vs circles). It took me 2 months to develop. Many thanks to construct 2 forums they been so helpful and helped me many times to overcome my struggles.

    Welcome to the new addictive game from Shaps©.

    Warning: This game is very addictive and sometimes can be very frustrating to beat. Download this game only if you think you can handle it.

    Square vs. circles contain 3 game modes :-

    1) Keep the circle in. This is a unique game mode that was the idea of Shaps©. Try to beat the score and compete with your friends and with Leaderboard.

    2) Survival Mode :- In this mode you will try to survive the longest against the evil circles. The circles will alway try to get you and destroy you. Try to avoid them! But remember you will always be the loser to them. Try to beat the longest survived time and compete with your friends and with Global Leaderboard.

    3) Levels mode :- In this mode you will try to beat the levels that been designed by Shaps©. The stars will help you earn gold which will allow you to customize your square.

    4) Multilayer mode :- coming soon!!!

    5) Level designer :- coming soon!!!

    Collect Gold to Unlock squares!

    Enjoy and remember not to throw your phone!!!

    Here is the link to the game

    https://play.google.com/store/apps/details?id=com.iraqdev.svc[/code:2v0bm9rh]
    
    Game icon 
    [img="http://up.3raq4all.com/uploads/jun14/1434263624831.png"]
    (the icon made by Cricketto) 
    
    game bundle ID
    [code:2v0bm9rh]com.iraqdev.svc[/code:2v0bm9rh]
    [b]Screenshots [/b]
    
    1) [img="http://up.3raq4all.com/uploads/jun14/143399612651.png"]
    
    2) [img="http://up.3raq4all.com/uploads/jun14/1433996472253.png"]
    
    3) [img="http://up.3raq4all.com/uploads/jun14/143399647221.png"]
    
    4) [img="http://up.3raq4all.com/uploads/jun14/1433996472232.png"]
    
    I wouldnt mind exchange reviews
  • Hello,

    Can you please test the zip file in the launcher first or compiling at the cloud using the debug enabled in order to see what there is in the log?

    Regards.

    i will try it using the launcher and get back to you

    thanks

  • i exported to android when i used crosswalk the app worked fine

    but i want to compile using canavas. i exported using cocoonjs from construct to and uploaded it to compile it the cloud ludei

  • i have made a game and exported it with XDK and its on playstore now. However i wanted to compile with canavas using to get more features. long story short , i get the problem when i run the app on my phone (unfortunately this app stopped working).

    please help me to fix this

  • How do I make the sprite go left and right with sensor control ? for example racing games that be controlled by phone sensor. is this possible on construct 2

  • >

    > > If you need multiple characters to be customized then instead of global variables (which you probably need a lot) use Array or Dictionary object.

    > >

    >

    > could you explain that to me please

    >

    Could you tell me a bit more about your current setup?

    How your player sprite looks like (animation, animation frames), do you want to change appearance for only one sprite or multiple? Basic stuff so I can guide you with what you already have.

    thank you mate i got it sorted i managed to use it

  • If you need multiple characters to be customized then instead of global variables (which you probably need a lot) use Array or Dictionary object.

    could you explain that to me please

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  • If you need multiple characters to be customized then instead of global variables (which you probably need a lot) use Array or Dictionary object.

    could you explain that to me please

  • i made a football game and i made sort of a place to chose players which is separate layout from the game layout. the player change is simply an animation change in the main sprite. my question how do I make the change of animation constant in all layouts.

    thanks

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aliweka

Member since 24 Dec, 2014

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