CigarOfSinatra's Recent Forum Activity

  • For example.

    On layout start > set layout.width XXXX

    Is there a way to do this through events instead of editing the project properties?

    Thanks!

  • MultipleChoice

    I think I have this resolved. Thanks for helping jog my brain.

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  • MultipleChoice Thank you for the clarification. I am sorry you had to use pictures to help my caveman mind understand.

    I have tried multiple scaling options, all of the ones that are listed. Currently, and its probably different since you last looked (erase your cache) I am using CROP. I fixed the jumping layout by using and event to set pos. There are still little white bars around some of the edges but it is getting better.

  • MultipleChoice 1280x720 is the current resolution or 16:9 aspect.

    Is there anything else I can tell you that may help? As far as positioning, if thats the problem, what do I do? Everything seems to be placed correctly.

  • Bump, need some help on this one. Been working at it all day and cannot find a decent solution or the correct way to implement.

  • The mechanic is solid.

    Some feedback:

    • The ship/triangle/player lags behind the current touch.x/touch.y The animation you use is cute. However as I tried to dodge around circles and squares and make it to the gaps, I found myself dieing not because I hit the wall or obstacle, because the ship doesnt follow my exact movements the path I told it take, and the path it took were different. This caused some frustration.
    • Love the 1x, 2x points area's. Hell Id add more of those, that made me want to stay at the top of screen and score bigger points.
    • The controls will work well on mobile, can be played with 1 finger.

    Good luck on the development

  • I am adding screenshake to my game. I read in the manual about unbounded scrolling. It works great, however it adds a white border to my levels. What will be the best way to standardize the layout so that it works with Unbounded scrolling, and the backgrounds cover the whole canvas.

    Follow the link, the menu screen illustrates what i am talking about.

    Thanks everyone!

  • Prominent It is good to hear that people think the complexity, aka time investment in making it is one of the ways of protecting an idea.

    newt I bet people can always do it better We dont let that stop us tho do we!

  • Im being realistic these days. There is no way my idea is a unique butterfly that should be protected. However, I am near testing phases for my game and I will need to finally have non family and friends do this. Normally I wouldnt care but I recently watched a series of youtube Gamedevelopment talks, panels videos, and a interview with Rami from Vlambeer. They say that cloning is rampant.

    What has been this communities experience with this topic? Is this a unfounded fear? Are there steps I should take to protect my idea as long as I can.

    Again, I know I am not sitting on the "next" game. This is less about me and more about the community in general and how everyone feels.

  • Looking to hire a 2d sprite/background artist. Animation would be great. Game is nearly done and looking to trade Cash for Art.

  • zatyka

    Nice

  • Solved this, using tiny grid of sprites, a counter and a math function that measured the angle between sprites that had spawned another invisible sprite upon detection.

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CigarOfSinatra

Member since 21 Dec, 2014

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