Playrea's Recent Forum Activity

  • The problem is that the same font is displayed much lower on IOS than on Android. In editor it looks like on android.

    Font: fontget.com/font/bluetea

    Note: I've tried another font and the same problem.

    Maybe there are some requirements for fonts on IOS? Or how this problem can be fixed? As it effects every game screen

    Thanks!

    Tagged:

  • It's not a game over, this screen allows user back to the game in the same point of time he lost. So I'm not sure if it's possible to stop the game and run counter simultaneously.

    "Or put on a UI that covers the game" - that's exactly what this screen does

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  • Thanks, I will try to find another solution how to implement the counter. If you could share some ideas that would be great :)

    I have to stop the game as the pieces in the game are moving along music.

    As a workaround I set Time Scale to 0.00001, but I'm not sure if it's a good solution

  • My game should work in the following way: when the player has no lives I set time scale to 0 and show the timer with text counter that changes each X second like 5,4,3,2,1.

    But when time scale = 0, wait doesn't work. And I can't use "Set object time scale" as I need wait some time before changing the text.

    What is solution for this?

    Thanks in advance!

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  • Thanks for the workaround!

  • Thanks for the reply! Could you please share commands that you use? I'm not an expert yet :) And maybe it will be helpful for other users. Thanks in advance!

  • This came up in issue 6944 but we haven't figured out why it happens yet.

    Try opening a terminal to the project folder (which has a file named Podfile in it) and run the command: pod install

    That might report some more details about the problem.

    The issue issue 6944 is marked as Closed but there is no working solution there. What should we do then?

    Old projects still can be run on my side but none of a new one, which is pretty critical. Thanks!

  • It seems CocoaPods is not isntalled, type sudo gem install cocoapods in the Terminal.

    Tried this as well. Doesn't work. Here is a project (it has a few events, but can't be Run on my side) - drive.google.com/file/d/1aEkLUXEoHHnQKEugkCh3cJoZKiFTwJts/view

    However old projects works without issues, so this is not related to pods/cocoapods I think

  • Hallo, I get this error. Please, can anyone help me?"

    "The sandbox is not in sync with the Podfile.lock. Run 'pod install' or update your CocoaPods installation."

    Have the same issue...did you find the solution?

  • I've worked on a project using Construct 3 and decided to export it to IOS, however I can't Run it due to the following issue - "The sandbox is not in sync with the Podfile.lock. Run 'pod install' or update your CocoaPods installation."

    Tried different solutions from here (still the same issue) - stackoverflow.com/questions/21366549/error-the-sandbox-is-not-in-sync-with-the-podfile-lock-after-installing-re

    So I've created a small new project for test and I get the same issue - here is a project - drive.google.com/file/d/1aEkLUXEoHHnQKEugkCh3cJoZKiFTwJts/view

    Maybe something broken with exporting new projects in new versions of construct? Or maybe someone faced with the same issues and were able to resolve?

    Note: I've tried to export my old projects which were created earlier this year, and they can be Run without any errors.

    Thanks!

    Tagged:

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Playrea

Member since 16 Feb, 2023

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