ekajuan's Recent Forum Activity

  • My question is why even though I have disabled a group which contain the movement of the player events. I can still make the player move a little bit?

  • Eurekaa!

    THe problem is with the time scale.

    Flash behavior cannot be used when time scale is 0.

    Maaan... this problem has taken a day of my life.

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  • I think I've the problem. But I'm not sure it acts like that.

    So the flash behavior makes the text invisible, instead of flashing.

    Does anyone know why?

  • there's a certain situation which requires the randomness in small range. The problem is when you can't use the number that has been used. If the value has been used, the variable gets randomize again.

    Now, if the available number is getting fewer, let's say only 9, it would take time before the random function hit that number.

    But if I can exclude some numbers, it will solve the problem.

  • I create a mathquiz game in 2d Platform.. still in progress.

    I can't get my head around on one particular the problem.

    When the player hits a box, a math question appears with a couple of options.

    If a user clicks the right answer, a "Correct" Text appears and flashes.

    If not, "Try Again" should appear and flash.

    But somehow the "Try Again" text doesn't show up, even though I have set its visibility.

    Now please look at the image below:

    [attachment=0:2ohqqtn8]Screenshot - 13_01_2015 , 12_38_31.png[/attachment:2ohqqtn8]

    If I disable the call function, the "Try Again" can appear.

    But if I enable it the "Try Again" text visibility is always false, even clearly in the event for incorrect answer it is set to be visible.

    I don't understand why.

    Could someone figure it out?

    This is the file:

    https://www,dropbox.com/s/otaedlshhf7j6 ... .capx?dl=0

    please replace the coma(,) after

  • lets say floor(Random(1,10))

    Then, somehow I want to exclude number 5 and 8 from it's randomness since the beginning

  • How about using bullet speed and angle.

    Activate the bullet behavior and set an angle, when..lets say on the push of a button

    After you've done deactivate the behavior.

  • How do I check the current IID when I use FOR EACH?

  • If I use a loop:

    for x from 1 to 4

    and I have a subevent below it

    how does the flow go?

    Is it executing the parent's event 4 times, then it goes to the subevent?

    or every x it will execute the parent and the subevent?

    ---------------------------------------------------

    If I use WHILE condition and other condition,

    is it the same if I use WHILE with a subevent?

  • Since dollar currency is getting stronger in my country, the price in my currency is going up.

    Is it possible to buy second hand Construct 2 license?

  • It seems the blend mode is the answer, with a large transparent area to cover the yellow.

  • I want to store pairs of UID in array. For example,

    UID enemy A - UID box A,

    UID enemy B - UID box B,

    Should I use x array

    x: value UID enemy A, UID box A.

    Or I use x,y array?

    X: UID enemy A

    Y: UID box A

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ekajuan

Member since 10 Dec, 2014

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