Kirya's Recent Forum Activity

  • Thank you, LittleStain! I had that idea in mind too but thought that this is too blunt for a solution )

    Maybe someone knew a better way to do it?

  • Hello, dear community! I'm working on a sort of a top-down racing game. I'd like to know how should I get back my car on the center of a track when it hits the track's border. I believe that the car should appear somewhere near the border hit point. Here is the picture of what I was thinking about:

    Thank you in advance!

  • Spongehammer, thank you so much! I was blind, but now I can see!

  • Many thanks to you, spongehammer and saiyadjin!

    I am understand that this is my error, or rather misunderstanding of the way that events work. I have this picture when this app "misbehaves":

    And I expected it to work like it is in my first message. I am just try to understand how instances works and how to address them properly in my event sheet. I am sorry if that sounds offensive to anybody.

    I am understand the importance of the event's order, but still don't understand why my second event sheet is not working "properly". Two instances are sharing the same place and they aren't changed their animation frame, but why?

  • Here is the screenshot of my actions that are working as intended:

    When compiled, the app screen looks like this:

    Three instances of the same sprite with different animation frame set to each one.

    I am trying to figure out why is that event construction is not working:

    I thought that this way it should work exactly the same.

    Any help would be much appreciated! Thanks in advance!

  • Cosp function is better and simpler for such tasks indeed! Sine behavior is no match for it Thank you again, Aphrodite!

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  • Thank you, Aphrodite! I am definitely going to look closer at that expression you've mentioned!

  • This is an example of using Sine behavior to make truly ease-in and ease-out motion. This is not a perfect solution, rather a demo of a concept of a feature I've needed but couldn't find anywhere.

    I am aware of lerp(), but I am personally couldn't find a way to use it for ease-in motion (from zero velocity to X).

    Here is a link to the .capx: _https://dl.dropboxusercontent.com/u/658307/sine_easing.capx

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Kirya

Member since 6 Dec, 2014

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