Flodcp's Recent Forum Activity

  • Thanks, everybody!

    That is sooo much fun...and love the art..

    It would be really nice to have keys for drum...its really hard to keep time with the mouse click..

    excellent work....

    Thanks! The idea was that the guitar and the djembe are 2 different instruments, and you can't play both at the same time if you are alone. But if you bring someone with you, you can jam together!

  • Looks useful and well documented. I will try it as soon as I can. Thanks!

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  • Campfire is a little game in which you sit by the campfire, and play guitar or djembe.

    1 or 2 players.

    You can play directly on the web version but I strongly recommend playing with the desktop version so you can play in fullscreen.

    You can play here : http://floriandcp.itch.io/campfire

    Or here for the web version : http://floriandcp.itch.io/campfire-web

    Hope you enjoy!

  • The environment of a musical game I'm working on:

    Characters (not here obviously) are animated and integrated, lights too, all I need to do now is to animate the fire (biggest challenge!).

  • Thanks a lot! I also had some typo errors.. now everything is working! And thanks again for the useful info.

  • Hello,

    I'm making a multiplayer top-down shooter game, played with gamepads.

    I can get player 1 moving with left stick, aiming with right stick, dodging with left button, shooting with right trigger, all on gamepad(0).

    To add a player 2, I cloned every assets and cloned the controls to fit player 2. Now my player 2 can move and dodge correctly, but he can't aim. I can't get the gamepad 1 Y axis.

    When looking into the capx, do you have any ideas why?

    Thanks a lot for your help.

  • Thanks a lot Kyatric! Your solution worked perfectly.

    Love this helpful community.

  • I joined the capx to this message.

    The disabled "move to position(200,200)" works, that's why I don't understand why the pin doesn't.

    Thanks again for your help.

  • Thanks for your help, unfortunately it doesn't work for me.

    I can get if the right stick is moving or not (I tested with a boolean and it works).

    I write that when the right stick is moving, then the crosshair position is the right stick one (it works).

    I then create another event where I write that when it is not moving, it should be pinned to the player. And it doesn't work.

    I will upload my capx this evening.

  • Yes, add the player movement to the crosshair so it can move along with the player. That's basically what I'm asking: how to do it. :p

  • Hello,

    I am making a top-down shooter, played with a gamepad. I currently move with the left stick and move the crosshair with the right stick.

    What I want to do now is to move the crosshair with the player when I don't move the right stick. It's a common feature in that kind of game. You can see what I mean in this Hotline Miami for PS Vita video :

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    How can I do that? Is it possible to get the variation of the player's position instead of its position?

    I can't upload a capx right now as I'm at work but I can do it tonight if that helps.

    Thanks !

  • Stranded (and alone)

    Stranded is a little prototype made for a game jam. You are the last member of a the UNS crew, stranded on a small planet with a broken ship.

    It's more of a little experiment!

    Play it here : http://floriandcp.itch.io/stranded

    Hope you like it!

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Flodcp

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