UtemboMcjib0's Recent Forum Activity

  • Alright everyone, I hope this helps you all:I am hoping someone knows of maybe a better way to do something like this, but this is the 'proof of concept' as it were. It needs more polish. Right now its set to a 1.0 second cycle. Which should be made longer for more use but is convenient for testing purposes.

    EDIT:

    [s/g8g8ictk18lloau/time_runner.capx?dl=0]

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You could use the Array.At(x) expression, where x is the index you'd like to get the value for and 'Array' is the name of your Array.

    Assuming you have a global variable called "CurrentIndex", you could do something like this:

    Every 30 seconds:

    -- Set text to Array.At(CurrentIndex)

    -- Add 1 to CurrentIndex

    Thats almost exactly what I had tried.. but perhaps I forgot to assign the value as an array.

    EDIT: I'll let you all know how it turns out and post a capx.

  • I have a simple premise, you see every 30 seconds (a date keeper) I want a text value to change to the next array value I've placed on the x axis. Now, I have a faint clue as to the use of Curvalue but my attempts have ended in failure. If someone can let me know how to do this I would be grateful.

    Note: I've read the Array tutorials and know about appending values and such but not how to cycle through the NEXT value. As in there isn't a "do next value". Unsure how I would even loop them.

  • You're a programmer, but be specific about what type you are so they can understand should they have an interest in your knowledge.

  • 0.99 * 400 = 396

    Minus 0.30 = 278 towards your upgrade.

    "The individual is permitted to make up to $5,000 USD lifetime revenue (or equivalent in other currencies/payments/benefits) from their creations. This includes but is not limited to revenue generated through advertisments, in app purchases, sale of content, licensing of content, contract work.

    If you generate more than the above stated revenue you must ugprade your Personal Edition License into a Business Edition license within 14 days regardless of if you intend to continue use of your license or not."

  • Pretty much.

    Minus the emulation part.

    Its a little like the exe versions of flash games.

    So this is like a pygame game needing python installed before it can run? Does the node webkit wrapper wrap the necessary chrome files inside of the folder to make it a stand alone app? I searched videos and it seemed to do so but I was not sure if that was the case. It also showed me a .pak file inside of the video which I assume houses all of your games assets when packaged and installed onto someone elses PC? Is this encrypted or just easy to open and view? I'm trying to understand how easily it is to distribute games made in construct 2 as stand alone apps is and what form these distributions take when on another persons PC. Although one thing I like is apparently all node webkit apps made in Construct 2 are cross platform from the start meaning it is supported on multiple platforms (windows, mac OS X, linux) however I am hearing some bad news about newer versions of this node webkit slowing down peoples creations. And I notice a bit more lag when playing the ghost test in a browser than it would from the construct classic stand alone version.

  • There is only one exporter, html5. There are several wrappers, one of which allows you to have a packaged exe via Node-Webkit.

    That is with a licensed version.

    Ok, I'm beginning to understand what this program is about. So everything you make is an HTML5 game and it can be made to work a certain way depending on what sort of wrapper you use. Kind of like DOSBOX making old DOS games work on windows through an emulator?

    So the nodewebkit emulates games onto Windows made in Construct 2 through chrome's wrapper?

  • Check .

    As can be seen, C2 exports to standalone, as well as many other platforms, but you will need a license to access the exporters.

    Sorry, I am now confused, I read the same as you have now but the post above you states only node appwebkits are available. So if I bought the payed version I can export to .EXE?

  • I wanted to know as I am interested in this product, however, I was alarmed this program does not allow you to simply export to a simple standalone runner for your game and needs google chrome. I am alarmed only because your free product that you give away, Construct Classic, does allow this.

    So, Should I just stay with Construct Classic? I mean how do all of you sell your apps besides those who stream through webbased/adrevenue channels or share them with your friends who do not have internet connections?

    I am trying to compare this to other competitive products such as the dated Clickteam fusion 2.5 which developers have native .exe export-to support for. (The cost of that programs development version makes me look at this as an alternative).

    I realize you can already export to some pseudo stand-alone app with that node webkit but I just wanted to know if this is supported now or if its the same as it was in 2013 and if there is a reason not to bother adding it to this software.

UtemboMcjib0's avatar

UtemboMcjib0

Member since 25 Nov, 2014

None one is following UtemboMcjib0 yet!

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies