JamesXXXYZ's Recent Forum Activity

  • Gamepad: Vehicle

    Right Shoulder button: Fire

    Left shoulder button: drops bombs

    Right Shoulder trigger: Jump

    left shoulder trigger: cannon up.

    exit: a

    And thx that you have no description for Gamepad. Everything i have to find out.

    Right and left Shoulder buttons are above the triggers

    I don't know why you don't use these.

  • Your glider can move backwards? Sometimes both steering are on. Insert an icon like the pause Symbol to open and close the map. I don't like to touch the Glieder everytime. When the ship collide with walls or exit level screen should shake. With only two steer engines in the front it doesn't work to rotate the ship. You need two behind. Left Front and right behind. Right Front left behind. Watch how the spaceships in star citicen steer!

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  • Your color and contrast setting looks like that everything is in the distance compare to Super Ubi Land.

    viewtopic.php?f=148&t=122594&p=876526#p876526

    An other example or just for fun:

    https://m.youtube.com/results?q=dumps%2 ... 20die&sm=1

    Your tutorial text should disappear on any touch on the screen. There is no reason why i have to touch "x". I can collide with the shields again.

  • ryanrybot

    Gamepad is no problem, but your button layout is not good. I don't like 360 gamepad. I bought it for game development.

  • Controls are terrible.

    Attention Z and Y. My keyboard has an other layout. Choose keycontrols which fits to every layout.

    Gamepad controls you should overwork too.

  • Don't use "vertical planes" controls, use my other solution. Complete right half is a jump "button" and left half you can see a slider. People could slide this line. They decide self how big are the vertical planes controls for left and right.

    [attachment=0:2neud6t0][/attachment:2neud6t0]

    Your coins layer (?) should be behind the player layer.

    Double jump for Toby? He jumps so slow and to high. I only played Toby so i don't know if an other character has this feature.

    Snail jump. When Toby jump on a snail the first time you could turn off the collision detection of the snail for a while. Toby lands then in front of the snail. Snail has knockout stars or something like that, after a while you turn on the collision detection of the snail again. If Tobey is on collision or overlap the snail he loses a life.

  • dhoeke

    Before Firefox was updated, my steamversion was updated that's why it could be the c2 update too. You tried to upload something and checked it out with Firefox?

  • can you please explain how to do startable html file on googledrive with example (upload i know)?

  • Iolva

    1. When Toby jumps while overlapping the tutorial shield, everytime the tutorial text appear. To avoid this it is better that Toby has to left this short area and if the player wants he could collide with this shield again, bevor he walks away.

    Why you don't store every tutorial text, when touching this shield the first time. So i can everytime read these tutorials? I don't know how many tutorials you have.

    2. Jumping on snales: snales are like trampolines is this really gameplayelement? Without touching controls he jumps and jumps and jumps over again.

    [attachment=1:3r74kemr][/attachment:3r74kemr]

    Your touchcontrols could be better.

    When a enemy is on the ground i can't see it because of my thumbs

    [attachment=0:3r74kemr][/attachment:3r74kemr]

    When the touchfield are vertical planes i can choose where i wanna touch it and it is more comfortable.

  • Wan

    Looks great. Spidercop:-)

  • frcol

    You tried to export your game and upload it. When you wanna play this game in a Firefox browser and the screen is black, than it is a real problem. I exported it and when i started screen is black. I didn't upload it but earlier it works.

  • Can you change the red color of the arrow to white or green? Red is negativ.

    Maybe i should integrate zero-g in my Collect! game. It's a highspeed reflexe glider game (normal mode not at the beginning) with 8 keys controls (react max 5 keys down at the same time), or better not

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JamesXXXYZ

Member since 24 Nov, 2014

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