MrBadAtThis's Recent Forum Activity

  • "Compare two values"

    Thanks for the help and now how would I add something to that value?

  • Those are instance variables. Since there are no monsters, they can't be checked. You can use Monsters.Count to see how many exist. So, in event one, check Monsters.Count=0.

    How would I check for monsters.count? Do I chose instance variable still or do i I select something else entirely

  • I'm trying to set up an event to trigger while a monster is not on screen The way I am trying to make it work is by having a condition to spawn the monster ONLY WHEN another monster is not on screen.

    And IF there is a monster on the screen the button will instead destroy it

    I Tried several methods for making this work.

    (Method 1)

    I grouped all of my monsters into a family and gave it a Boolean for spawned. default is false

    I then have two conditions set up for one set of events (Clicking add another condition)

    First condition is that there are no monsters spawned

    Second condition is when a button is clicked

    So In my mind the way this is laid out is (If there are no monsters on screen, and the button is clicked. Spawn a monster)

    This should trigger the event to spawn any one of my monsters but it doesn't the screen just stays blank

    If I remove the Boolean condition I can spawn an infinite number of monsters but that's not what i want

    (Method 2)

    Rather than use Boolean I tried the same as above with an instance variable swapping between 1 and 0

    No luck there either

    I think I'm setting these conditions up wrong but cant think of any other way to do it

    Here's a screenshot Just in case I'm not being clear

    http://i.imgur.com/Y9NlF8U.png

  • I have image points on my object but they still follow this odd behavior

  • I have a blue box spawning objects just outside my layout and its on a layer with 0, 0 paralax however when using debug mode i noticed my spawner object does not move but where the objects are being spawned move.

    So at the very beginning it will spawn on the spawners origin point no problem. After moving around though the objects spawned will be in a different location than the spawner entirely. I'ts like a ghost version of my spawner is moving while the actual spawner is not. How could I go about fixing this

  • On my endless jumper game I have platforms shrink as the player gets to certain heights, I would like only off screen platforms to shrink however. I tried minscroll <-5000 with a sub event to pick platforms off the top of the screen but that doesn't seem to work.

  • I recently exported my game to my mobile device for testing and something I notice with my endless jumper is that regardless of how far you tilt your device the character moves at a constant speed

    How would I need to code this so that the further you tilt the device the faster the character moves?

    I've tried adjusting the characters platforming speed but that seems like a complicated way of doing so and i'm sure there's an easier solution

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  • Just added Platform behavior to your hero to test this out and it has the same issue

  • Odd that doesn't seem to be working

    It seems as if the platforming behavior messes with the platforms pretty badly

    It doesn't look like the screen likes to move unless it is clicked

  • Thanks again. My new issue seems to be whenever I try and use my hero. and make him jump to the next platform he isn't Technically "Overlapping" it so the platforms do not move. Would I be able to use a compare to command to achieve the same effect?

  • Sorry to be a bother even more but is there a way to make the spawned platforms a random distance away from the previous?

  • Thank you so much You've helped me immensely

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MrBadAtThis

Member since 22 Nov, 2014

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