Bioniclekolacz's Recent Forum Activity

  • Hello. I have a sprite called beam that shoots forward while in a sine pattern. I have another sprite called trail. Every tick, it creates a Trail at Beam and the Trail fades out. I want there to basically be a solid line of Trail behind the beam, but no matter how slow the beam goes or how slow the sine period is, it always makes a dotted line. Does anybody know a way?

  • I have a layer dedicated to the player and a sprite called Charging. The charging sprite is just a colored square with an animation that makes it cycle through colors. I want the Charging sprite to be invisible unless key X is down BUT, I dont want it to look like a square I only want it to appear where the player sprite is, so that it is the shape of the player at all times. Does anyone know how I do this? Here is the result of what I am talking about:

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  • Bioniclekolacz

    This is a very old thread you've bumbed and the person you are quoting hasn't been here for quite a while.

    Oh, sorry. Its ok though I figured it out

  • I've been working on a camera system similar to what you're describing here, and I've finally landed on a solution that works for me.

    I made a simplified version as an example Capx. It's a little complex, but I tried to annotate the example so it would at least make some sense. Let me know if it helps, or if you have any questions.

    Metroid-ish Camera System -- Example CapXwhiteheat2012-09-10 19:25:18

    Hey, thank you so much, this is brilliant, but Now I am wondering if you know how to do the room transition in metroid where you walk into the door, and then everything goes black except for the door, and then it slides across the screen?

  • its ok, I figured it out, partially.

  • I have a turret that has the LOS behavior, and when it sees the Samus sprite it will turn towards it and shoot bullets at it, but if I have 2 turrets, even if the other one isnt within sight of Samus it will also shoot, and look in the same direction, and shoot in the same direction. How do I make it so that I can have multiple of the same sprite, but not do everything that the other copy is doing?

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Bioniclekolacz

Member since 20 Nov, 2014

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