sielxm3d's Recent Forum Activity

  • Yes i can help you do this, you first need sprites in PNG format with transparent alpha enabled to do something similar. And then randomize the display of these blood pictures.

  • I did not, you've done this game and want to change? If so precise make available the source link to download.

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  • Perfect guy worked very well, but you can do something like this using pathfinding, would be good also if you do multi touch him to choose various ways, show the path that will follow, and then walk (or fly) across town. Or so many touches he choose the shortest path.

  • I will take a look.

  • See if that resolves.

  • I fully agree with what said [quote:19r7mrqd]jalindson

    plumber games you do this kind of thing, has a plethora of them, it is not difficult to program them.

  • Hello guys, okay?

    I'm trying to publish a game in the Play Store, it happens that when I upload, display an error message containing that needs to enable "zipalign", does anyone know what this is? and how can I fix? please help me.

  • Hello guys and girls, I am here to propose a collaborative event in which we can together work in game development project similar to The Sims for mobile, on simulation of life with open world, conversations between various characters, hobbies, a game like the sims if one agrees contact me, I want to form a group to do this.

  • Hello guys and girls, I am here to propose a collaborative event in which we can together work in game development project similar to The Sims for mobile, on simulation of life with open world, conversations between various characters, hobbies, a game like the sims if one agrees contact me, I want to form a group to do this.

  • Hello everybody, I am making a call to take a look at the game that made and posted on Scirra Arcade portal, if they like do not hesitate to leave a comment.

    If they want .capx file just ask me.

    The game link is this, paste in front of scirra .com domain:

    *

    /arcade/action-games/move-water-1079-1907

    *

    Is being tested yet, because I think that might be a problem with the audio, I realized that this is only happening in Scirra Arcade portal.

  • Hello everybody, I am making a call to take a look at the game that made and posted on Scirra Arcade portal, if they like do not hesitate to leave a comment.

    If they want .capx file just ask me.

    The game link is this:

    *

    /arcade/action-games/move-water-1079-1907

    *

  • Hello and welcome, the purpose of this tutorial is to help those who want to use multiple soms on the same project and find difficulties, the fact that an audio when played for some reason keeps repeating indefinitely "loop".

    So to begin we need a minimum of two audio files in ogg format. In my case I will show three different sounds.

    We start adding audio plugin.

    You are in: TWO MOUSE CLICKS on the layout work area.

    In the category MEDIA HOICE the plugin called AUDIO.

    In PROJECT BAR navigate to the SOUND folder.

    Right click on the folder and choose IMPORT SOUNDS.

    import the audios you want to use, it is important to note that has already been converted to

    OGG format, you can use Audacity utility or other audio conversion program to do this.

    Now with the sounds and the audio plugin, go to the programmable logic controller,

    Add the following condition 1:

    On start of Layout => (and the following action) => Play sound_1.ogg (tagged) "sound_1".

    Note: It is important to add the tag, must be the same in action and condition, it is essential to prevent the loop, otherwise there will loop the sound, so the audio will be repeated hundreds of times.

    Then add the following condition 2:

    On "sound_1" ended => (and the following action) => Play sound_2.ogg (tagged) "sound_2".

    Note: It is important to add the second condition is the same tag tag of the first action. this is crucial to prevent the loop, otherwise there will loop the sound, so the audio will be repeated hundreds of times.

    For now we want the audio to continue playing then this last condition added:

    On "sound_2" ended => (and the following action) => Play sound_1.ogg (tagged) "sound_1".

    Note: It is important that you know that the second condition using the action of tag 1 ', and provided 3 using the action of the tag 2 and 3 in action using the action of the tag 1.

    If you want to remove the audio, and activate again through a click, do not hesitate to contact me:

    *

    *

    With this, the audio will continue and no loop, and have the option to enable and disable the hearing of sounds.

    A tip: you can see how it behaves the sound by click on [DEBUG LAYOUT].

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sielxm3d

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