Ash10500's Recent Forum Activity

  • have all the templates made before hand next add a global/instance variable that titled something like stage decider

    then add a event that goes every x seconds (the time it takes to pass a template) or have something at the end of each template that will trigger an event eg(on P1 overlap stage trigger run) and have it add a random number to the variable use the round random for that ( you can find more info about that on this site ) but it should look something like this round(random(1,10)) then simply add conditions testing for the various numbers and have it spawn the required template

    eg

    If stage decider=1|Spawn Temp1

    |Set stage decider to 0

    If stage decider=2|Spawn Temp2

    |Set stage decider to 0

    If stage decider=3|Spawn Temp3

    |Set stage decider to 0

    remember to clear the value after every outcome

    If you need anymore help just ask

  • if You are using the platformer behaviour you could use the start ignoring input command and the carry out whatever animations are required on the various sprites using the simulate control commands and various animation planes

    Alternatively

    You could just have a video play with the sprite animations already loaded come up and then disappear but remember to have the positions set to match the end positions of the cut scenes

  • So I want to know how to have it so that when a password is entered it executes events the passwords are alphabetical

    I kinda feel dumb not knowing this but if someone could help i would appreciate it

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  • There are several ways that will let you execute that

    1 as the person above me said use the line of sight behaviour

    2 use the overlapping offset event

    3 (the most simplest one) have a gigantic invisible circle around the player and have the game detect animals in the circle and move them out

  • Lordshiva1948

    [quote:3dy2m2r4]If he or she does not believe you then you don’t need friends but, needs your head examine, inspected, or check up from specialist. Your friends seems to have more intelligence, mind, common sense, intellect, wits, head, understanding or he would not winding you up.

    ???

    I don't think I understand what you mean - You are saying I need my head checked up ???

    Why?

    I explained why I wanted the code, my other friends believe i made it without even wanting to see the event sheets, But I still showed everyone anyway as proof so that he would be happy, and pray how can you say my friend has [quote:3dy2m2r4]more intelligence, mind, common sense, intellect, wits, head,

    than me? (It's like supporting a ghost - someone you have no idea about) I mean unless you know him personally ???? maybe ????

    I also I never said I don't need friends I said I don't need this ONE friend but like I said friend of friend

    AND WHAT ON EARTH DOES "WINDING YOU UP" EVEN MEAN

    P.S.you do know that [quote:3dy2m2r4]intelligence, mind, common sense, intellect, wits, head, understanding

    all amount up to the same thing right ?

    P.P.S Please do justify yourself for randomly attacking a another user because that is something I don't need

    I Hope we can settle this this in a dignified manner and I did not mean to offend you whatsoever

  • bladedpenguin

    [quote:34b3xgdt]Sounds like you need new friends......

    Oh do i ever! Thanks for the help !

    newt

    [quote:34b3xgdt]Code? What code? Its all magic, and hamsters, lots of hamsters.

    Hamsters huh? Thanks i'll look into that (I was wondering where all that hamster poop was coming from)

    C-7

    [quote:34b3xgdt]On export, it makes a .js file with all of the code in it. If you leave "minify" unchecked during export to HTML5, it won't even be garbled.

    Sweet! that should work

    cacotigon

    [quote:34b3xgdt]I'm confused, what exactly is wrong with showing your friend the event sheets in the Construct editor? Or are you trying to give the impression that you coded the game from scratch in javascript? (which is kinda deceptive)

    no not really we're talking about a guy who thinks debug is hitting a button and letting magic (and Hamsters Magical Hamsters, lets not forget the Hamsters

    corlenbelspar

    [quote:34b3xgdt]On the other hand you can just stop being friends with someone who basically insulted your work because they're ignorant.

    I do I so want to ,but i have these other friends (who are good) who insist on me being friends with him

    [quote:34b3xgdt]But maybe a better solution it's to find new friends :/

    Need I even explain this any more (read the above written) but none the less I want to

    helena

    [quote:34b3xgdt]This person sounds like a very immature person and probably not worth to have as friend!

    Trust me he isn't

    but like i said i'm in a friend of friend situation right now

    Thanks to everyone else who helped

  • get ready for a lot of replies

  • so i made this beta game and i was telling my friends this and one of my friend went like to quote

    " OH I DONT BALIVE YOU YOU LIENG YOU DONT MAKE GMAE BLAAAAAHHH IF I DON SEE COD I DON BALIV

    YOU "

    ~My Stupid Friend

    2015

    so yea he said he doesn't believe me just cuz i don't have the code even though i showed him the game (he's a real stupid friend... trust me) and i very well can't show him the event sheets now can I?

    So if this is possible please tell me how (please let this be possible, please)

  • PixelBoss marlin sure here it is

  • dont use a tile back ground instead create a bg layer and add the background there as a sprite and give it a bullet behavior

    and set the angle of motion to 180 (and maybe flip it too) add a few of them and set the warp behavior too that should work

  • dont use a tile back ground instead create a bg layer and add the background there as a sprite and give it a bullet behavior

    and set the angle of motion to 180 (and maybe flip it too) add a few of them and set the warp behavior too that should work

  • you know you could try to use instance variables

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Ash10500

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