Prazon's Recent Forum Activity

  • Project is a sidescrolling fighting game

    Currently I have 4 playerboxes used as hitboxes for each player. I have 14 characters that are positioned ontop the those playerboxes. Right now I have 4 directional based melee attacks (punch left, right up down etc) but I'm trying to decide how to go about making 4 more attacks that are more complex and unique to each character. What would be a good way to setup a function for this? So when a player is holding left and pressing C they will do the associated attack for the character they are playing as

  • This is a little 2d beat em up game like smash brothers.

    http://sidengo.com/wolfpackbattalion - official website with screenshots and playable prototype

    Hand drawn art! Aiming to get onto mobile, steam, and wiiu if I ever get accepted into their program.

  • This is the prototype for my 2d fighting game.

    https://dl.dropboxusercontent.com/u/456%20...%20index.html

    planned features:

    4 player network play & lan

    Costume shop

    Singleplayer

    MobileVersion

    4-directionally activated special attacks for each character

    trophies

    Chatbar

    Items that spawn in-game

    Options menu.

    I'm slowly learning to implement all this but I'm actively looking to hire someone to help me by providing commented capx files. or by looking at my source and creating it from there. PM if interested with what you can provide and complete

  • I'm using platform plus and physics seems to act a little funky with it.

  • Trying to get it so every attack raises a players damage when they are hit. The higher the damage the farther back and up the player will be pushed when hit.

  • Could you put this into a capx? I'm having trouble understanding it in plain text. That would be amazing!

  • Sorry about that, more specifically I need someone who can create a system where the higher the damage variable on a player the further they are knocked back when attacked. I also no longer need local multiplayer however, I do need 4 player online or LAN.

  • Systems Needed: Combat, Local Multiplayer

    Budget: 50-200

    If you can do this and can start ASAP PM me with contact info and we'll talk.

    Thanks!

  • What would be the best method of doing so? It can be LAN or network or same machine with different controllers(if possible)

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  • How would I go about assigning different controls to each player? I just figured out the choosing character part thanks to you

  • Hey guys, I'm trying to think of how I would go about doing this. Maybe store variables labeled for each move? All of the characters animations are named the same ex: Idle, Run, Jump etc. Has anyone done this before?

  • I have a game that has a full blown prototype programmed in BYOND/DM. I ran into more then a couple limitations with that and am now porting it to C2. I need someone who can help me with combat mechanics, HUD, Multiplayer, costume shop, trophy/achievements. Let me know your price and I'll see if I can accommodate it. Thanks!

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Prazon

Member since 27 Oct, 2014

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