jatin1726's Recent Forum Activity

  • jatin1726 sorry for writing you here... could not post it in the original post: there's a post where you said you solved how to share text in Whatsapp... could you be so kind to help me on this?

    You can use this service. It will help u.

  • Why speech recognition not able to recognize simple words in google android chrome using c3?

    I exported c3 example of speech recognition and it was not able to identify simple words earth, water , fire and air (it never identified this keyword). On desktop it is working good but on android devices u will scream with frustation but c3 won't recognize. plus recognition stops within 2-3 seconds. How to make it recognize longer? and can we shut down that irritating beep sound? Ashley please look into this.

    in c2 things were little better.

  • > > > > > looking sharp. it's using the q3d physics yah?

    > > > >

    > > > > Actually, No.

    > > > > I found it a bit too unreliable so I'm using the good old C2 Solid behavior.

    > > > > The cars' physics are actually just 2 2D images.

    > > > > I'm trying a fake 2D jump & falling behavior as well which is the hardest part, I'd like the cars to jump & Fall. But i won't really need the behavior.

    > > >

    > > > heh me too :P my shooter uses the default C2 physics as well.

    > >

    > > Haha yeah, as long as you don't jump, it's pretty straight-forward, Unlike most of Q3D :')

    > >

    > > New Gif showing 2D Physics, 2 Cars, 8 Wheels:

    > > imgur.com/eUgB7oT

    >

    >

    > Amazing work , i am getting into q3d and also doing a car game , my question is how do you get the camera to turn as you turn the car ??? thanks! and again amazing work !

    Thanks!

    I've posted what i use for my camera setup before (previous page?) Edit: page 137 instead.

    But basically a few things:

    Every tick:

    Set camera up vector to (Z) -9999

    Set cam position to: Car.x + CamScale * cos(CamRotation)

    Car.x + CamScale * sin(CamRotation)

    Car.Z + (Height variable)

    Set cam look towards: Car.x, Car.y, Car.Z(+Cam pitch)

    Replace car.x for a camera object that you can set to the car position every tick

    > Camscale is a global variable which controls how far you can zoom in and out.

    > Camrotation is another variable that tells the cam where it is around the car.

    > Cam pitch variable controls looking up or down.

    I hope that answers the question :)

    SO many nice things..but all went above my head...is there any tutorial videos for handling camera in the game that I can learn from? please share..thanks in advance

  • jatin1726

    Just move the character? I'm not sure how to answer that as it depends on what you need moved, how it is moved, and what it interacts with. is it with default behaviors or something custom? are physics involved? Et cetera. It's not really a one size fits all thing.

    as for me I use physics movement. at the start of a players movement I set their velocity to zero. and then move them using the following physics velocity addition.

    x =(cos(angle_of_movment+player.angle)) * move_speed

    y =(sin(angle_of_movment+player.angle)) * move_speed

    sine and cosine works like an orbit. with angle_of_movment+player.angle specifying the angle relative to the center.

    angle_of_movment is the direction the player needs to travail represented as an angle between 0 and 360 (forward, backward, ect) however this number by itself will give the wrong direction as it is relative to the world. not the direction you face. hence...

    player.angle is the direction the player is facing. by adding this to the angle the player needs to go it makes the angle_of_movment relative to the player

    Is it possible to create a video for importing characrter(sprite or obj) and add the movement?

    That will be very helpful.

  • I would be happy to share. what part specifically are you interested in?

    How to move the character

  • Just an update on my project.

    I finished the player model for my project (finally!). it's not the best out there but for a first attempt at a 3d human model I think it came out good enough.

    for now I have rendered the first animation (idle) now I need to animate moving in 4 directions and dying.

    https://youtu.be/lBn9pP10gWY

    How u did this magic, plz share a tutorial for same.

  • When do you get that error? When you are adding LiteTween behavior to a sprite? Can you try in a blank new project? Create a sprite and try to add LiteTween behavior to it.

    If this doesn't work, try a different browser.

    I get the error when I open c2 project in which I have already used lite tween. So I import in c3 and then then it opens but give this c3 runtime error.

  • No, it definitely works with C3 runtime.

    Try removing the addon from Addon Manager, restart Construct, then re-add the addon and restart again.

    Hi Tried as you suggested but no change. Still getting same error.

    any help in this?

  • Eren is the author of this ported addon, here is the direct download link:

    https://github.com/erenertugrul/construct-plugins/raw/master/ported_plugins/lunarray_litetween/dist/LiteTween%20v.1.7_c3runtime.c3addon

    I m getting error message that lite-tween doesnt support c3 runtime... are u also facing this problem or i am the only one?

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  • Download the latest version from Eren's github repository:

    https://github.com/erenertugrul/construct-plugins/tree/master/ported_plugins

    this is the error I'm getting while using lite tween

  • > awesome...very helpful, thanks for sharing

    Glad you liked it!

    I also wanted to do something like that.

    After watching the videos and following the guidelines, I was satisfied.

    And I saw how limited C2 and C3 are.

    But it was useful because I learned how to apply it to other projects.

    God luck!

    I don't have knowledge of understanding camera angles so it was bit difficult for me...you think is there any video which can help ppl like me to understand camera angles in 3d?

    help will be really appreciated here. thanks

  • Download the latest version from Eren's github repository:

    https://github.com/erenertugrul/construct-plugins/tree/master/ported_plugins

    Thanks dop for sharing the link...but the github is showing me any link to download file and the last link provided is taking me back to the page 1 of the forum where I requested you. The c3 addon I downloaded from there is not working for me that's why I requested the working one from u. please help.

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jatin1726

Member since 27 Oct, 2014

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