In the game from your link i have this issue on both sides, left and right. I tried it with the panning template and the way i did it, i reach further to the edge with zooming in. Easiest way to solve this issue would be to enlarge the layout and let the enemy never patrol near the edge of the layout, so the player can target them with any zoom.
https://1drv.ms/u/s!Ap_-qxoGKbDcg3ZgIxempTFnmK1M
Thanks for the Capx. It really helped me. One issue I am facing that on PC we use mouse so zoom slider is not an issue but on mobiles we using touch so moving slider completely changes the position of game bcz touch point is stored by layer UI. I moved zoom slider layer to top of the game then also it doesn't go smooth. Can we make one layer block touch of below layer, for ex. Zoom layer on top when touched to slide then UI layer touch points stay unaffected and scope zoom (actually layer scaling) works perfectly.
Any solution for zoom slider will help me understand a lot.
Thanks & really thankyou for your help.