Helix0's Recent Forum Activity

  • You're right! Im back on track now..thanks for the help!

  • Hello! I have some settings in my game that I want the player to be able to save, thus preventing the headache of having to reset them everytime they play..

    That is my broken code. I cant figure out whats wrong with it, but Im sure you guys can

    Here is the settings menu it goes to

    Any help is greatly appreciated!

  • Indeed I did...whoops

    Thank you for the help

  • Im making an animation that requires a sqaure the gradually shrinks in height. My problem is I need the square to shrink from the bottom and the top. Kinda like its getting pinched.

    Any and all feedback is greatly appreciated.

  • My apologies, When I say away I mean I want the enemy to find a position thats not overlaping an object, maybe 1000px away thats in the opposite direction to the player.

  • Thank you to all who responded with advice, I think ill use Arisu51 idea of using an instance var

  • Hello all! I was wondering how to make an object smoothly rotate to a angle/position in a single trigger. When i say single trigger I mean events such as "On created" that only set off its corresponding actions once, as opposed to something like "Every Tick"

    In other words, I want to make a function that can best be described as smoothely roatating until an objects angle or the position its facing meets a specified value

    Tagged:

  • Hi! I was wondering if anyone knew how to get an object to run away using pathfinding. The context is that I want enemies to run away when they're on low health. I just dont know how I could apuire the position to move to.

    With all things Id like to keep this system dynamic if possible. Thank you!

    Tagged:

  • Worked Perfectly, thank you!!!!

  • I am making a top down shooter game, and I want an element of bullet penetration. This means bullets can pass through solid objects under the right conditions. But I cant get a bullet to go through a solid object, even when I use collision filters.

    Does anyone have any advice?

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  • Im working on a top down shooter game, and Ive been experimenting with the enemy AI for quite some time now. I really need to move on in my project so I was wondering if anyone on here could lay out their take on how I could acheive convincing combat AI.

    There are 5 enemies each round, as well as 4 allys.

    Things that are imperitive to the AI are is knowing when it is appropraite to pursuite or run away from a target. Things like breaking LoS could warrant pursuiting. And running out of ammo would warrant running away from target.

    Id also like enemies to change positions after firing a burst. A relitive position where the enemy can still see and engadge its target (up to 500 pixels from the target) would be ideal

    Any help is greatly appreciated :)

  • In my game, the player fights alongside AI teammates. And when the player dies, I want them to be able to spectate the a teammate until the round is over.

    Things to take into consideration is that there are 5 team members not counting the player.

    Any advice is greatly appreciated!

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Helix0

Member since 24 Jul, 2022

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