Helix0's Recent Forum Activity

  • Hello! In my game, when the player reloads a shotgun I want the shells to be individually loaded. Kinda like in real life.

    This is my code, my problem is that it only loads once, ignoring the repeat loop

    For more context "GunSpecs.At(Player.Gun,6)" is the amount a full magazine can hold.

    "GunSpecs.At(Player.Gun,7)" basically means 1.

    The Reloading variable acts as a boolien, so when Reloading=1 then the player cant reload, that way a player cant reload WHILE relaoding.

    So if Reloading doesnt equal 0, then a player cant reload.

    Any help is greatly appreciated.

  • This is mostly a math question. But I want to have the allied AI in my game pathfind to the right side of the layout

    These are the parameters I use to move the enemies to the left side of the layout. But Im unsure how to get the oppiste effect, which is to pathfind to the right side of the layout

  • You're right! Im back on track now..thanks for the help!

  • Hello! I have some settings in my game that I want the player to be able to save, thus preventing the headache of having to reset them everytime they play..

    That is my broken code. I cant figure out whats wrong with it, but Im sure you guys can

    Here is the settings menu it goes to

    Any help is greatly appreciated!

  • Indeed I did...whoops

    Thank you for the help

  • Im making an animation that requires a sqaure the gradually shrinks in height. My problem is I need the square to shrink from the bottom and the top. Kinda like its getting pinched.

    Any and all feedback is greatly appreciated.

  • My apologies, When I say away I mean I want the enemy to find a position thats not overlaping an object, maybe 1000px away thats in the opposite direction to the player.

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  • Thank you to all who responded with advice, I think ill use Arisu51 idea of using an instance var

  • Hello all! I was wondering how to make an object smoothly rotate to a angle/position in a single trigger. When i say single trigger I mean events such as "On created" that only set off its corresponding actions once, as opposed to something like "Every Tick"

    In other words, I want to make a function that can best be described as smoothely roatating until an objects angle or the position its facing meets a specified value

    Tagged:

  • Hi! I was wondering if anyone knew how to get an object to run away using pathfinding. The context is that I want enemies to run away when they're on low health. I just dont know how I could apuire the position to move to.

    With all things Id like to keep this system dynamic if possible. Thank you!

    Tagged:

  • Worked Perfectly, thank you!!!!

  • I am making a top down shooter game, and I want an element of bullet penetration. This means bullets can pass through solid objects under the right conditions. But I cant get a bullet to go through a solid object, even when I use collision filters.

    Does anyone have any advice?

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Helix0

Member since 24 Jul, 2022

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