Joao Daniel 2022's Recent Forum Activity

  • > > Currently is not supported you can only read from the files folder.

    > >

    > > However, if the Game is for Pc you could use Nw.js which supports (Read & Write) directly to your PC

    > >

    > > An alternative you can store it in a server and then (load & Save) directly to your server

    >

    > is there any free server to store these files and how could i make this happen can i create a c3p please?

    I believe they are if you look on Google, I cannot recommend you any I'm afraid as I use private paid servers though maybe someone sees this post and can recommend you any good ones.

    Though even if you find one you will still need to do some configuration ... like allow CORS etc...

    To connect to your servers and download the JSON file you need to use AJAX:

    On Start of layout:

    AJAX Request URL "https://yourserver.com/yourfile.json"

    Wait for the previous action to complete

    Array Load from AJAX.LastData

    An alternative without servers put the file into the files folder as you mentioned:

    Then the first time they run the game save it in local storage

    You can make two copies if you need to:

    1-One for the players that they can change it

    2-To have your original copy

    same thing as you trying to do saving into the files folder but you save into the Local storage instead.

    Thank you very much, I will research but if anyone knows please help me I am sweet in pure php, html programming etc....

  • Currently is not supported you can only read from the files folder.

    However, if the Game is for Pc you could use Nw.js which supports (Read & Write) directly to your PC

    An alternative you can store it in a server and then (load & Save) directly to your server

    is there any free server to store these files and how could i make this happen can i create a c3p please?

  • hi, I'm creating a level editor game, and the whole scenario will be saved in array, and the scenarios will be shared among the players in the world, I use ajax to load the first array already configured in the project files and so that's it new changes so i save them to local storage, but i would like to know how i do it so instead of saving to local storage i want it to save in a level.json file inside the game folder and load it whenever a level is detected in folder

  • hello everyone I'm developing a game for TV box and I would like to know if the construct 3 supports this type of GamePad, the character will be controlled 100% by the remote control, Walk, Skip, Menus < > etc...

  • > answer me a question please, if I used instead of several sprites of each tile, then I changed to Mosaic for each tile would a mosaic be worth it would it weigh more on the CPU memory than the sprites? I say this because I want to resize some sprites on the fly to make it easier with the tilemap plugin

    >

    >

    >

    I'm not sure I follow you now:

    If you resize a sprite it will stretch the Tile but you are not gonna have the same effect as the TileMap or a TiledBackground which repeats the Tiles or maybe I didn't understand you properly? if you trying to do the same using Sprites you will have to (Destroy & Create Tiles) in sequence.

    What are you trying to do? can you explain a bit more because of this part:

    "I say this because I want to resize some sprites on the fly to make it easier with the tilemap plugin"

    Not sure what you mean, how that will help the TileMap?

    Thanks I managed to do with your help this topic is solved

  • > > thank you very much it worked you are amazing, now tell me how do i resize the tile in real time after being selected just like in this image?

    >

    > I want the player to be able to resize some tiles to make it easier, and prevent the CPU from getting overloaded with hundreds of mini tiles on the screen

    Np glad it was helpful)

    I suppose you are referring to resizing a TileMap instance, not a single sprite?

    Here is one way of doing it:

    Not sure the logic you had in mind to trigger the Tile Auto Resizing but here I did it by:

    > Shift Is Down

    > ---Touch Is in Touch: >>>> Resize TileMap

    You can change it to your like if you had something else in mind

    Note:

    Here there is just one TileMap so its easy to pick it up but if you think you gonna have more than one Tile in the layout you will need to pick the right one before you resize, I will just put a simple Boolean "Active" and on Tile clicked set Active = True

    And deactivate all the other ones.

    https://www.dropbox.com/s/ifvuhv477rmw430/Resize%20Map.c3p?dl=0

    this what i want to do in real time please show me how

  • answer me a question please, if I used instead of several sprites of each tile, then I changed to Mosaic for each tile would a mosaic be worth it would it weigh more on the CPU memory than the sprites? I say this because I want to resize some sprites on the fly to make it easier with the tilemap plugin

  • > > thank you very much it worked you are amazing, now tell me how do i resize the tile in real time after being selected just like in this image?

    >

    > I want the player to be able to resize some tiles to make it easier, and prevent the CPU from getting overloaded with hundreds of mini tiles on the screen

    Np glad it was helpful)

    I suppose you are referring to resizing a TileMap instance, not a single sprite?

    Here is one way of doing it:

    Not sure the logic you had in mind to trigger the Tile Auto Resizing but here I did it by:

    > Shift Is Down

    > ---Touch Is in Touch: >>>> Resize TileMap

    You can change it to your like if you had something else in mind

    Note:

    Here there is just one TileMap so its easy to pick it up but if you think you gonna have more than one Tile in the layout you will need to pick the right one before you resize, I will just put a simple Boolean "Active" and on Tile clicked set Active = True

    And deactivate all the other ones.

    https://www.dropbox.com/s/ifvuhv477rmw430/Resize%20Map.c3p?dl=0

    Thank you very much for your help, I got here thanks to you

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  • thank you very much it worked you are amazing, now tell me how do i resize the tile in real time after being selected just like in this image?

    I want the player to be able to resize some tiles to make it easier, and prevent the CPU from getting overloaded with hundreds of mini tiles on the screen

  • > when i try to move a bigger object it gives these jerks how can i move smoothly in 32.32 ?

    It works fine for me:

    https://www.dropbox.com/s/robc1y4xbj84bai/Grid%20Move.c3p?dl=0

    Judging from the Picture have you added an event to cover?:

    ====Yes====

    On Drop:

    Set X = round(Self.X /32) * 32

    Set Y = round(Self.Y /32) * 32

    thank you very much it worked you are amazing, now tell me how do i resize the tile in real time after being selected just like in this image?

  • when i try to move a bigger object it gives these jerks how can i move smoothly in 32.32 ?

  • hello, I'm creating a level editor game and I need help with some things.

    1. Grid, my tiles are 32.32 and I don't know how to make them move with perfection equal to Lunar Magic, whenever I select them to move it gives an unpleasant start I use the code round(Toque.X/32 )*32

    Lunar Magic

    this is my tile, it's not cool

    2. it would be possible to increase the width and height of the tile as shown in the image below

    I would use Mosaic but I prefer manually to animate the tiles in the future and do other things, these are my doubts for now, if you can create a tutorial template please

Joao Daniel 2022's avatar

Joao Daniel 2022

Member since 19 Jul, 2022

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