Chadori's Recent Forum Activity

  • rtkiii

    Hi, that's nothing to worry about. It's just a warning and everyone that uses cordova-ios receives that error. As we speak, the cordova-ios contributors are already patching it up. Regardless, it won't be an issue for you to publish iOS applications and that issue will just get fixed without anyone that uses Construct 2 or Construct 3 having to intervene.

    I'm guessing it will be fixed way before that warning will start to pose a threat to publishing, hope that clarifies that.

    Reference: construct.net/en/forum/construct-3/general-discussion-7/ios-uiwebview-depreciated-146443

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  • graham-s

    This will be a welcome enhancement. While I appreciate that these are high end add-ons, we aren't all high end users and struggle with the ACEs. It sounds like you're really bridging the gap well with the documentation site.

    Wanted to say thank you for that effort, its appreciated!

    graham-s You're welcome and glad you like it!

    Lancifer

    - It's very impressive of the excellent job you've done on the Master Collection. However, I'll admit that the complexity of some of your plugins are over my head and, while I'm aware of your discord channel, I'm hardheaded and prefer to figure things out on my own. So, I'm looking forward to checking out your documentation website. 👍

    Lancifer Thanks for the feedback. Alright, it'll hopefully be out soon.

    Salfer

    Good evening.

    I would like to clarify in the plugin collection what you are selling; are there any examples of using plugins? (Or manuals)

    Do local notifications work without the Internet?

    Salfer Yes, they always have a documentation. And there are also small priority documentation notes for hard to implement features, usually in the Mobile Master Collection.

    Yes, the Local Notifications work without internet.

  • It depends on the way you see it. Many computers do not run android studio, and some people have no money to buy a compiler. So for some, it's not just a tool, but a solution. Especially for those who have Construct 2.

    That's fair. Although, before this tool, you know you could've just used PhoneGap, 1 upload and it automatically builds into an .apk. But I think you guys prefer this since it has built-in plugins too. Then, I guess this is a beneficial option for Construct 2, more options the better.

    Regarding the build of Construct 3, in my view, Reinarte is superior. For some APK's I tested, and had better performance and stability with Reinarte. But it is my point of view.

    I don't think performance is up to the build option you take, the factors are mostly from the runtime (c3runtime is faster in benchmarks), game design, Webview, Chrome version and especially specs.

    With that said, I haven't used the tool nor know the features, and I can see the much work put in to this community project, well done.

  • I admire the work on the tool. Great work.

    Although, I still think it's still easier to use the Construct 3 Build Service. It's like 3 clicks away to a debug .apk and 1 click for making a keystore and automatically build a release .apk. I don't think it's fair to say that Construct 3 still needs improvement, when Construct 3 is easier to use out of the two.

    We actually can edit the config.xml, add plugins automatically without going through the technicalities through addons, and it's easier to integrate cordova-plugins via the C3SDK. Have export options for Android Studio, Cordova CLI, PhoneGap or just the famous C3 Direct Build.

    This seems more like an automated tool alternative for the Cordova CLI. I don't think it can replace the C3 Build Service's ease of use, graphics interface and automation.

  • CGamez You're welcome.

    Hi guys, I'm currently working on the collection today.

    The documentation website should be done very soon, I've even added some mini-games for hard to-do features.

    I've noticed some people are a bit overwhelmed by the ACEs. But this should save you the complexity.

  • CGamez

    Hey,

    I've bought your collection.

    I just have one question:

    I want to add Firebase (only for analytics) to my mobile app (Android).

    Is this possible with your collection? Or is the Firebase-Plugin only for WebApps?

    I only need this to get the Firebase-Analytics for my app.

    I already tried to add the plugin, but I don't really know what to add there to get this to work...

    Best regards.

    Hi. Yes, it's only currently for Web Apps, for mobile we use Game Analytics rather than Firebase Analytics. Although for Mobile Crashlytics we do plan to use Firebase, although there's still no milestone for it.

    The to-do list:

    github.com/ChadoriRebornXD/Construct-Master-Collection/issues

    The current milestone:

    github.com/ChadoriRebornXD/Construct-Master-Collection/milestone/17

    I personally try to avoid using Firebase as I can, except for Crashlytics and Notifications, and use mostly PlayFab in favor of the more suited game features. And Firebase for mobile is a bit tough to support and maintain too, mostly because no build service that can handle it, it would have to be built manually through the Cordova CLI for example, and other manual processes.

    I hope that shed some light on the subject. For more support inquiries, I recommend going to the Discord Support Server:

    discordapp.com/invite/eS3HK88

    Have a nice day and happy game development!

  • Leoncgp

    Sorry, I expressed myself badly.

    Yes is an APK.

    No worries. That's weird, it's supposed to trigger when ad video completes the video. 🤔

    Can you try these additional steps:

    1. Set Mobile Advert to test-mode.
    2. Run a test reward video ad.
    3. Check in the debugger if Coins incremented..
  • I assumed cause you said ad banner. Are you testing on a Mobile Device from an exported .apk or .ipa or from a browser preview?

  • Leoncgp

    Hello all,

    How can I make the ad banner reward the player after he is assisted? (Adding a value to variable)

    I try to do that but nothing happens after.

    Hi. That condition On Video Complete is for Reward Video Ads only. You can try using On banner shown, but that would be awkward, cause you would have given an award to a player from just popping up a banner ad.

    Maybe try only giving rewards from Reward Video Ads instead. It's more suited for rewarding purposes.

  • I think it's more readable as JSON than it is now. But practically, an AsJSON value in the debugger might help, so we can paste it in the Array Editor for visual purposes.

    And perhaps, in the future, a way to automate this.

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Chadori

Member since 10 Oct, 2014

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