Chadori's Recent Forum Activity

  • I admire the work on the tool. Great work.

    Although, I still think it's still easier to use the Construct 3 Build Service. It's like 3 clicks away to a debug .apk and 1 click for making a keystore and automatically build a release .apk. I don't think it's fair to say that Construct 3 still needs improvement, when Construct 3 is easier to use out of the two.

    We actually can edit the config.xml, add plugins automatically without going through the technicalities through addons, and it's easier to integrate cordova-plugins via the C3SDK. Have export options for Android Studio, Cordova CLI, PhoneGap or just the famous C3 Direct Build.

    This seems more like an automated tool alternative for the Cordova CLI. I don't think it can replace the C3 Build Service's ease of use, graphics interface and automation.

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  • CGamez You're welcome.

    Hi guys, I'm currently working on the collection today.

    The documentation website should be done very soon, I've even added some mini-games for hard to-do features.

    I've noticed some people are a bit overwhelmed by the ACEs. But this should save you the complexity.

  • CGamez

    Hey,

    I've bought your collection.

    I just have one question:

    I want to add Firebase (only for analytics) to my mobile app (Android).

    Is this possible with your collection? Or is the Firebase-Plugin only for WebApps?

    I only need this to get the Firebase-Analytics for my app.

    I already tried to add the plugin, but I don't really know what to add there to get this to work...

    Best regards.

    Hi. Yes, it's only currently for Web Apps, for mobile we use Game Analytics rather than Firebase Analytics. Although for Mobile Crashlytics we do plan to use Firebase, although there's still no milestone for it.

    The to-do list:

    github.com/ChadoriRebornXD/Construct-Master-Collection/issues

    The current milestone:

    github.com/ChadoriRebornXD/Construct-Master-Collection/milestone/17

    I personally try to avoid using Firebase as I can, except for Crashlytics and Notifications, and use mostly PlayFab in favor of the more suited game features. And Firebase for mobile is a bit tough to support and maintain too, mostly because no build service that can handle it, it would have to be built manually through the Cordova CLI for example, and other manual processes.

    I hope that shed some light on the subject. For more support inquiries, I recommend going to the Discord Support Server:

    discordapp.com/invite/eS3HK88

    Have a nice day and happy game development!

  • Leoncgp

    Sorry, I expressed myself badly.

    Yes is an APK.

    No worries. That's weird, it's supposed to trigger when ad video completes the video. 🤔

    Can you try these additional steps:

    1. Set Mobile Advert to test-mode.
    2. Run a test reward video ad.
    3. Check in the debugger if Coins incremented..
  • I assumed cause you said ad banner. Are you testing on a Mobile Device from an exported .apk or .ipa or from a browser preview?

  • Leoncgp

    Hello all,

    How can I make the ad banner reward the player after he is assisted? (Adding a value to variable)

    I try to do that but nothing happens after.

    Hi. That condition On Video Complete is for Reward Video Ads only. You can try using On banner shown, but that would be awkward, cause you would have given an award to a player from just popping up a banner ad.

    Maybe try only giving rewards from Reward Video Ads instead. It's more suited for rewarding purposes.

  • I think it's more readable as JSON than it is now. But practically, an AsJSON value in the debugger might help, so we can paste it in the Array Editor for visual purposes.

    And perhaps, in the future, a way to automate this.

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  • Fengist

    > Fengist Dude, that was so rude of me, It didn't come out right and I didn't get a chance to edit when I got banned. I'm sorry, I misread.

    Apology accepted. Don't ever make me throw Monty Python at you again.

    Yeah dude, wouldn't happen again, it was an honest misread. I was about to edit it but I was banned in only a couple of minutes (around 5mins to 20mins.).

    If you look closely at my reply, it was a defense reply, I thought you were mocking us inexperienced. My fault was that I read it fast, but I forgot there's no such thing as fast reading, just skip-reading. Hence, based my conclusions at the last sentence you've made, which is the GIF.

    Lesson : Read twice.

  • Dunning–Kruger effect. I'll leave that here.

    Also, 40 years and still ignorant, we're mostly in our teens and twenties here but not this naive.

    Used account: latte1092

    Fengist Dude, that was so rude of me, It didn't come out right and I didn't get a chance to edit when I got banned. I'm sorry, I misread.

  • The X & Y are inverted due to how early computer monitors work, so that's normal. Making a farce like that seems to just show ignorance.

    About the debugger, yeah it's a bit hard to decipher, but it goes without saying that you can't really use that for debugging. I would use the AsJSON expression and load it into the Array Editor.

    Maybe the Construct Team can automate this process, or make the debugger include the JSON string, to be copy and pasted.

Chadori's avatar

Chadori

Member since 10 Oct, 2014

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Chadori has 49 followers

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