Chadori's Recent Forum Activity

  • This seems to already do that (Documentation: cordova-screen-orientation-plugin). By locking landscape it can be either landscape-primary or landscape-secondary.

    screen.orientation.lock('landscape');
    
  • Hi, not sure if we have the same needs, but just in case we have. I have made a Cloud Save + Multiplayer Network system for different platforms, most especially mobile and web, using the PlayFab service.

    It includes the Real Currencies addon that validates the Mobile IAP for both Android and iOS. It then claims the product id of a virtual product item from your PlayFab server Store. It has server validation so it has anti-cheating features.

    It also has the Virtual Currencies addon, where you can manage virtual items for your online game.

    These addons automatically profiles players and their analytic data of purchases on the PlayFab Console, so you can see the players and their data in a user friendly interface in realtime. (You can also add your own analytics using the Analytics addon.) Including rewarding items to users, on the admin console.

    If you want to know more, here's the website, documentation and tutorial.

  • Ashley

    As I've said before, remote preview should be very fast so long as it can establish a LAN connection. I just tried Space Blaster over remote preview and it loaded in 3 seconds for me.

    tarek2 and Mikal are right, we do encounter the slow loading, even on stable LAN connections. We have discussed this in Discord for quite a few times now. It seems that a project that is not light, something that is not as simple as Space Blaster will not load fast enough.

    Trying for multiplayer games are even worse, Remote Preview takes so long to load that if you open 10 windows at the same time, a project of 50mb for example. 7 to 8 instance windows will disconnect.

    Their solution works great, and we are just thankful they have a workaround, until this is solved.

  • My mistake dop2000, the Mobile Advert's Google Mobile Ads SDK isn't automatically updated.

    Try contacting me in the Discord Community and I'll help you out in updating it manually.

    But, you can also just simply replace the 7.43.0 to +.

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  • dop2000

    Thanks, this sounds interesting!

    But I'm wondering if it's something in certain Admob ads that causes the game to lag. If we use your addon with mediating AdMob ads, will we experience the same problem?

    Regarding the Mobile Advert, I didn't see anything wrong with it, Nepeo's design was quite efficient. The only thing bothering me is the native consent library doesn't get updated unlike the ads libraries; if there's a lag, that could be causing it. (But Ashley recently updated it, so try checking it again now.)

  • dop2000 Consider using the Mobile IronSource Collection, it supports the C3 Build Service. That's asynchronous in the native background thread, so it shouldn't have problems with your issue.

    I am happy to help out from the Discord Community, if you have questions.

    I am now starting to move all my plugins in the Construct Master Collection to my own native libraries to have control, so we can avoid unknown issues like this.

  • For those using the Mobile Master Ads. (This is a free upgrade in the Construct Master Collection.)

    Try the Mobile IronSource Collection instead, here's the tutorial and documentation.

    It has complete ad-network mediation, and complete SDK features. I have made sure it's top quality, it's a premium client order, so you can rest assure there won't be any issues with Construct 3.

    IronSource is a top tier network and you can integrate all the ad-network mediation you use, including Google Admob. I have written the native libraries myself with dedicated support for Construct 3 and the C3 Build Service, it also auto updates the libraries on every build.

    I will be writing the Mobile Admob Collection soon, just to replace the Mobile Master Ads (free update). But, IronSource is a better network, and I have supported complete ad network mediation with it.

  • There is an existing addon I saw, that looks super cool (HTML Element). I haven't tried it yet though.

  • I'm guessing using DOM elements as layers?

    You can do that using the Scripting Feature or addons using the Addon SDK; but the layers will be abstract to the editor, meaning you can't see changes from the editor, only during runtime.

  • PlayFab Announcement

    Hi everyone, I would like to announce that the PlayFab service now has a change of their pricing plans.

    1. The Free Plan now allows up to 10 titles with 10,000 players per title (development).
    2. The Premium Plan of $99/month now allows unlimited titles and players.

    This is a great step made by PlayFab, to offer inexpensive but high quality cloud service.

  • Hi, we recently have a collection for that available, the Mobile IronSource Collection. Here's the tutorial and the documentation.

    It has complete ad-network mediation, and supports the C3 Build Service.

    Here's our website: constructcollection.com .

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Chadori

Member since 10 Oct, 2014

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