Chadori's Recent Forum Activity

  • I am testing my game on my phone using Construct 2 Preview over wifi but I can't get the browser in my phone to remove the address bar. How do I remove it to better test my game? Thanks Btw XD

  • > Also, the costum loader layout also doesn't work, as I said before, after the splashscreen resizes it goes to the scirra normal progressbar and logo and after that it goes to my costum loader layout. Do you guys know a way to fix this?

    >

    Described like you did, it sounds like the normal behavior.

    The elements on the custom loader layout are loaded first, and they are loaded through the regular Construct 2 loading elements.

    Possibly you could modify the "Loader style" project's property and set it to "None" to simply display a black screen before getting to your loader layout.

    I will try it. But have you seen the app mortar melon created here in construct 2, The app's loading was smooth and custom loader layout also works, no white line on adjust of splashscreen and splashscreen fills the whole screen, and when I press the menu button of the phone the change of portrait to landscape and vice versa was smooth and no white background(momentarily on transition or orientation change) that looks like the browser is forcing itself to became a game app. The launch or close of the app also doesn't show a half white background(momentarily on transition or orientation change) that looks like the browser is also forcing itself to become a game app? Have you experienced this Kyatric ? Since you are a moderator, you might have more knowledge than us.

  • I don't think anything can be done. I have the same problem (I don't find it a problem actually cause it's just a blink). White line below shows because browser goes in the fullscreen mode so it's kinda redrawing the content.

    Maybe setting CSS background to black would do the trick? Haven't tried.

    But the Custom Loader layout issue is a loss to the game trully...

    Did you also experience this and is it still unresolved? I saw Mortar Melon having no problem at this though.

  • My game is on landscape orientation and when it launch from portrait(Normal design of android phones home screen) and when it rotates to landscape on launch of app, I can see a white background. It looks like a regular browser's background opening a webpage and forcing it to become an app.

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  • I export crosswalk on IntelXDK and on startup or load, i always get a statusbar. It only shows in the beginning and when it tries to resize to go to the progress layout, it shows a white line below to fill up the status bar above. Also, the costum loader layout also doesn't work, as I said before, after the splashscreen resizes it goes to the scirra normal progressbar and logo and after that it goes to my costum loader layout. Do you guys know a way to fix this?

  • I also got this. How do we update Apache Cordova Ashley ?

  • Also had this problem before, but It was like months ago with my past failed game. There are other LOS bugs that I have encountered before, one in LOS AI with For Each or Pathfinding events. I will try to look at my previous game .capx to look for unsolved bugs if they aren't solved yet.

  • Greeting!

    I hope all of you had a wonderful first new year week.

    This is my new short game check it out.

    Wish you all have an amazing year!!!

    Ps. the game will have an update again next week for the completeness of this project,

    if you have played and wondered, what is the phone for? well, wait for it!

    Very Nice. I will try it XD

  • I proudly present my two games (Keep It! and Lateral) made using Construct 2 and Cordova, search DroidRave on google play or remove the spaces from the link below, enjoy!

    h t t p s : / / p l a y . g o o g l e . c o m / s t o r e / a p p s / d e v e l o p e r ? i d = D r o i d R a v e

    Nice Games XD

  • Hello to all

    I would like to know how can i make an app for android, but who alo work under ipads/tablets

    Someone know the best practices and best screen resolutions for mobile dev??

    thanks

    Best option for Phone and Tablet support with HD looks and good performance:

    HD Screen Size: 1280x720 pixels and Scale Inner. Depends in your game (Scale Inner / Scale Outer)

  • Tartilla, the high possibility of this is the invisibility of a certain layer where your object was. And by the looks of it, there is only one layer in your layout and when that layer became invisible, the blank white layout paper disappeared as well.

    Click on the Layer Tab in Projects Bar ---> then Set Layer0 or any layer there to visible.

  • Maybe something has changed since last year - I haven't tested it recently. However last year when I was releasing my trivia game I clearly noticed that every layout first loading took on my mobile approx 2s. Then every layout second (and n-th) loading took about 0.5s. So the difference was clerly noticable.

    Now regarding RAM. It depends on how the program is written. I am not sure how C2 works atm. But system does not clear any RAM data "by default". Clearing RAM takes time as well so data usually stays there even if it is not used and then some GC (Garbage Collector) clears it periodically. Or you can do it manually by coding as well ofc.

    And let's say I have an app exported to desktop. My laptop has 16GB of RAM. It is "strong enough" to keep in RAM whole game even if it is not being used. But access to the RAM memory is much faster than HDD read so the game would be much more optimised if all the data would remain in RAM rather then be cleared and loaded everytime the layout changes.

    For mobile devices it is a bit different story cause we usually have 1-3GB of RAM which is not that much and indeed sometimes RAM might be not big enough. In such cases unused data will be overriden by the new data.

    I am not an expert, just saying how I see it based on my knowledge and experience.

    Now the last thing to say here is that putting all objects in one layout is not a good practice when you think from the perspective of being a good coder. Good code is semantic and hermetised code, which means (in short) that every "thing" should be where it belongs and nowhere else.

    But loading everything on first layout is acceptable even for good developers in C2 simply because of performace.

    But then again if for some reason data is cleared when you swich to other layout... then there is absolutely no point doing so. It requires testing on various platforms and various mobiles to be sure how it works I believe. Nice topic tho!

    Yeah. I agree, this really depends on what you are exporting to. For I make mobile games, I focus more on cordova exports and less on PC exports. And If I sum up what said, I would say that since PC's has greater Rams then it would be better if you would preload it on startup because PC's doesn't require a lot of resources that makes clearing of Ram unnecessary, therefore making it faster. But If you use mobile exports then it is better to put each objects that is going to be needed in the layout into that layout for mobile ram's are very limited at the moment. But if you have the time, I really recommend to put the objects in the layout you are using because of unexpected Ram cuts and clearing just to make sure. But these might not be accurate yet, so testing for yourselves will be much better. I will also test this myself on other platforms if I have the time. I also think this is a great topic too.

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Chadori

Member since 10 Oct, 2014

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