Problem Description
Please take time to review this bug. When I make a Zoom Scene in my game before, I noticed that white lines would appear if you use LayoutScale Zoom with lerp and with "PIXEL ROUNDING TO "ON". I used lerp to make a smooth zoom and I also used "Layer(Dialog) Scale Rate Set to (0)" system action to maintain Layer / s scale rate to 0 so it won't zoom. In conclusion, If you use Layout or Layer Scale Zoom and if PIXEL ROUNDING is set to "ON" it will cause a white line appearing at the borders.
PS: The reason I set the zooming(Scene Mode) on the edges because the white lines (Bug) will only show if the camera(Scroll) is at the edge on smooth zooming.
Attach a Capx
https://onedrive.live.com/redir?resid=A ... ile%2ccapx
Description of Capx
If you use Layout or Layer Scale Zoom and if PIXEL ROUNDING is set to "ON" it will cause a white line appearing at the borders. The .capx is a fastly-made sample game I made to show the bug. Since it is a platformer game, move the player using the "left" and "right" arrow keys. If you reach the near edge of each side of the game then you will enter scene-mode and the white lines that are "bugs" will show.
Steps to Reproduce Bug
- Control the Player by using the "Left" or "Right" Keys .
- Go to any edge(side) of the game.
- When you reach the left or right near-side or near-edge of the layout, SceneMode(Zooming) will commence and white lines will show(THE BUG).
Observed Result
As I said, White Lines in the edge of the screen will show, like borders when Pixel Rounding is "On".
Expected Result
Smooth Zooming without White Lines that makes it looks very glitchy and non-well made game.
Affected Browsers
- Chrome: Yes
- FireFox: Yes
- Internet Explorer: Yes
- Node Web Kit : Yes
- Exported Android Crosswalk : Yes
- Chrome Mobile : Yes
Operating System and Service Pack
Windows 8.1 64-bit Updated Drivers (WebGL supported) - Used device: Ultrabook & Mobile: Android Device
Construct 2 Version ID
Construct 2 version r222 Beta Version & r223 Beta Version