Chadori's Recent Forum Activity

  • gokturk Made my day XD Lol.

    if you want to make your finished game into an .apk or android app, first you need to export it to cordova...

    Follow this instruction : This is about exporting android app with IAP and Admob but it also explains how to export to crosswalk android.

    https://www.scirra.com/tutorials/4848/h ... alk/page-4

  • I think this was user error. I did another export and it seems to be working now.

    In the past I have used the "How Do I..." section when I have very specific questions. This one was a bit more general so I picked the "General" section. Should that section be used for something else?

    Good to know you fixed it by yourself.

    No, it was just a suggestion since high number of volunteers check that page(How Do I) first than this because that page was more on asking questions and the visits was currently very low at that time.

  • john Cutter I can't help you on this but I think this would be better if you put it on "How Do I" Category of the Forum for there are more help there than here.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • - Did you try this:

    (Pick by Comparison: Sprite1.Animation Name = "Animation1") & Is overlapping Object(Sprite2)

  • Change my Cordova version to avoid alert security.?

    Hey, I noticed that google sent to me a security alert for almost whole apps, they said:

    Please migrate your app(s) to Apache Cordova v.4.1.1 or higher as soon as possible and increment the version number of the upgraded APK. Beginning May 9, 2016, Google Play will block publishing of any new apps or updates that use pre-4.1.1 versions of Apache Cordova.

    Please help, if anyone has this problem and fixed it, tell me please.

    Thank you

    You are just going to need to re-export your apps from where you compiled it. If you exported from Cocoon.IO, I think they already updated their Apache Cordova version and you just have to re-export it from their cloud build to remake the APK and upload to Google Developer Console. If you used IntelXDK, then you just need to wait a little longer for the CLI v. 5.4.1 on the next update of IntelXDK but below CLI v5.1.1 will not be supported, so if you are using crosswalk, I suggest you upgrade your APK's CLI version and plugins to v5.1.1 to be ready for the upgrade of APACHE CORDOVA.

    There is a topic opened in the forum about this, feel free to check it out for more info.

  • glerikud - Thanks for the event screenshot. Yeah, it isn't the events.

    wizdigitech - Looks great like admob, i'll bookmark this and try it out when I re-add ads in my game.

  • There is an object in me project that has 2 animations. And it creates every x seconds with animation 1(default). But I need this object was created with random (1 or 2) animation. Is it possible to set random animation on creation of an object?

    Yes it is possible to set a random animation on object creation.

    *Every X Seconds

    --->Create "Sprite1" at (X,Y)

    --->Set Sprite.AnimationName to choose("Animation1", "Animation2")

    --------------------------------------------------------------------------------------------------------

    I used the expression "choose", it will choose the animation written inside the parenthesis.

    So !!

    i'm waiting your answer

    Thank you, but I think I'll pass this one. If I were you, I would make myself a promotion company with your skills.

  • > I used "com.cranberrygame.phonegap.plugin.ad.admob" but crashes app onstartup and leaves crash junk on Intel XDK Project Folder(in other words, Once I add the plugin even if I remove it, it will still crash the app) and to remove the crash, I have to remake the folder and Re-export from Construct 2 but still no admob.

    >

    I don't know what causes the crash for you. It works fine for me.

    That's what I am trying to figure out. Can you please give me a screenshot of the event you used for Admob? There must be something in the event I am missing, maybe there is a possibility I wrote it wrong. Since I can't find the reason cranberrygame plugin wont work for me then I guess I'll try anything. XD

  • Snikoggs - Store design is only optional, only for people who sells coins, gems or etc in their game. If it is about how to apply the IAP plugin then follow this instruction that Kyatric made:

    https://www.scirra.com/tutorials/4848/h ... -crosswalk

    If Construct 2 IAP plugin doesn't work for your game on build then you need to use Cranberry IAP plugin, that if it doesn't work. But try the Official Construct 2 Plugin first, on that link is the tutorial.

    speardev - Yes before that, how can you ensure that?

  • Problem Description

    Please take time to review this bug. When I make a Zoom Scene in my game before, I noticed that white lines would appear if you use LayoutScale Zoom with lerp and with "PIXEL ROUNDING TO "ON". I used lerp to make a smooth zoom and I also used "Layer(Dialog) Scale Rate Set to (0)" system action to maintain Layer / s scale rate to 0 so it won't zoom. In conclusion, If you use Layout or Layer Scale Zoom and if PIXEL ROUNDING is set to "ON" it will cause a white line appearing at the borders.

    PS: The reason I set the zooming(Scene Mode) on the edges because the white lines (Bug) will only show if the camera(Scroll) is at the edge on smooth zooming.

    Attach a Capx

    https://onedrive.live.com/redir?resid=A ... ile%2ccapx

    Description of Capx

    If you use Layout or Layer Scale Zoom and if PIXEL ROUNDING is set to "ON" it will cause a white line appearing at the borders. The .capx is a fastly-made sample game I made to show the bug. Since it is a platformer game, move the player using the "left" and "right" arrow keys. If you reach the near edge of each side of the game then you will enter scene-mode and the white lines that are "bugs" will show.

    Steps to Reproduce Bug

    • Control the Player by using the "Left" or "Right" Keys .
    • Go to any edge(side) of the game.
    • When you reach the left or right near-side or near-edge of the layout, SceneMode(Zooming) will commence and white lines will show(THE BUG).

    Observed Result

    As I said, White Lines in the edge of the screen will show, like borders when Pixel Rounding is "On".

    Expected Result

    Smooth Zooming without White Lines that makes it looks very glitchy and non-well made game.

    Affected Browsers

    • Chrome: Yes
    • FireFox: Yes
    • Internet Explorer: Yes
    • Node Web Kit : Yes
    • Exported Android Crosswalk : Yes
    • Chrome Mobile : Yes

    Operating System and Service Pack

    Windows 8.1 64-bit Updated Drivers (WebGL supported) - Used device: Ultrabook & Mobile: Android Device

    Construct 2 Version ID

    Construct 2 version r222 Beta Version & r223 Beta Version

Chadori's avatar

Chadori

Member since 10 Oct, 2014

Twitter
Chadori has 49 followers

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • RTFM Read the fabulous manual
  • x2
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

24/44
How to earn trophies