Chadori's Recent Forum Activity

  • - The highest possibility is that the image you used in your game is higher than the supported resolution of your phone. You should always limit the size of the images of your game.

  • FrankField - Yes there are scheduled promos that I seem to see that never misses. For Example Holidays. I am very sure that there will be a promo on Christmas since Scirra doesn't miss out on christmas holiday promos but that is very far off.

    But there are also other big holidays that Scirra might offer one but it is unsure. It depends on Scirra if they want to make the promo like this Easter, there were no promos made by Scirra but unexpected events might give them the decision to make a promo this year. For Example a new game jam.

    Just keep checking on Scirra Store.

  • Done Voting... Construct 2 is way ahead so there should be no worries.

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    - public information about the state of C3 could affect our competitive edge, especially since we're doing some pretty interesting stuff

    - we don't want to ruin the surprise!

    That's what I like in techs. The innovations and surprises. I really also think that C3 shouldn't be rushed or any way give out information yet about the new features even if I want to. C2 is still usable and non-obsolete so we can still hold the fort till it's done. Besides it's better to enjoy the license we paid for a little longer .

  • Construct 2 is different from the others as the others are different from each other but they do have similar educational features. BTW, I can't vote, or I do not see any options but just a tag "Vote now" and a picture of C2. Been trying this days ago.

    Edit: I clicked on the C2 picture. I believe that it already counted my vote but there is no alert or anything.

  • ryand444 - I believe it's more of a plugin issue than a construct 2 issue. You should post this screenshot to the plugin developer.

  • Thanks for sharing. How about the compiler, was it Visual Studio?

    TheRealDannyyy - Now that I read this. I seem to agree that if Scirra doesn't improve then it will be outmatched by Godot. Honestly, the only thing that makes me hesitate in moving to Godot is because of the requirement of knowledge in scripting. But if it is true that Godot will make an easy event based system better than construct 2/3 and a compiler that doesn't make me crazy, then I do not see any reason to move. In my observation Godot seems to be like construct classic when it's easy event system and freeware was still a trend. Scirra is fun and all but we always need to look to something better. Besides Godot is a one click deployment and native, and that seems to solve almost all our problems in C2. Nice sharing TheRealDannyyy

  • I don't know if sharing this information is legal. But if it is and the Scirra Team is okay with it, I would like to know what Programming Languages and Compiler is used to make Construct 2. This is for my small class research and I would like to use Construct 2 in my research since I am more familiar with it. So do I have the honor to know ?

    Don't rush the Scirra Team on making Construct 3. If they rush, many unexpected events will happen or it may get incomplete. Besides, it doesn't mean that Construct 3 is finished that it won't have any bugs. Construct 3 will also be like how Construct 2 started, it will certainly have some little problems at first. But if we wait and have patience then Construct 3 will be released properly and tested carefully.

  • Nice game especially for a first game. Just a tip, you should limit the score to 0 so it won't go negative and also add life points and fix the animation bugs that sometimes trigger when there is a landing problem during the climbing. But overall, it seems nice.

  • I agree. This will be very helpful. It really is time consuming using other programs to resize your images or calculating sizes just to keep the aspect ratio.

    Since you put it up, I will also like to suggest to make an image resize by percentage scale that also keeps the aspect ratio.

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Chadori

Member since 10 Oct, 2014

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