— - I noticed that there is a bug on the scml plugin that prevents the "Undo" (Ctrl + Z) to un-import the scml imported to Construct 2 when it fails to load in Construct 2 saying that the scml file is broken.
Procedure to remake the bug:
1)Import a spriter project that you made.
2)Once it is imported, rename the spriter project(scml) with another name.
3)Import the newly made name of scml.
4)When the message pops up that the scml plugin is broken then...
5) CTRL + Z ("Undo")
6)Undo to revert anywhere previous or up to the opening of the project where no changes were made.
Result:
The SCML file of the failed load is still there (The scml file and the scml object that you changed the name and failed to load will be stuck on the C2 project.)
-I hope you can fix this, since it might leave some leftovers inside the project without us knowing.-