Chadori's Recent Forum Activity

  • C-7 - I already tried adding a preloader layout but the problem is that only a few objects get preloaded since according to the manual:

    Construct 2 only loads the images for the current layout. This avoids loading the entire project in memory which would be slow and consume a great deal of memory. When starting a layout, all images for the objects placed in the Layout View are pre-loaded. This includes all frames in all animations of any Sprite objects. (In other words, Sprites are either fully loaded in to memory, or not at all - they are never part-loaded.) When the layout ends, all images that are loaded but not used on the next layout are released from memory.

    . The result is that other scml objects doesn't even show up since not present in the main layout. And they don't ever show up.

    But if I add objects to both the preloader layout and main layout, things get glitchy on start of layout (must be because of high fps drop caused of javascript garbage removal of duplicate memory images). Creating Objects becomes glitchy and platformer objects are scattered.

    With the fade-in delay, spriter objects already created are fine because it was hidden by the delay but during gameplay spawns, newly created objects are still invisible until a few seconds they show up.

    *BTW I use the DestroyOutsideLayout behavior instead of Start->Destroy(Object) to destroy not yet used spriter objects on main layout.

    Thanks in advance.

  • lucid - Hello lucid. Do you know an efficient way to preload scml objects because I experience delay of the scml object to show up when the layout has just started or the object has just been created. Do you know any efficient workaround. Thanks.

  • I have Spriter objects (scml) in my project and on start of layout when a spriter object is not fully initialized, it appears blank but eventually it becomes visible when it, I believe finished initializing. Do you guys know any efficient way to preload (Spriter)scml objects? Thanks

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    Ashley - Well honestly, the multiplayer was my dream plugin and top of my list that I want to add in my games but you have to understand Ashley that not all are as smart as you. There are people like me who are still hesitating about using the multiplayer plugin since we might be going into something that is above our capabilities, making AI acting like players was hard enough to make, how much more adding multiplayer functionality with respect to lag problems. We are still here waiting for a better multiplayer plugin update for C3, something a high schooler who receives F in all his exams can still understand .

  • sielxm3d - I think you should see https://brashmonkey.com/ . Instead of frame-by-frame animation , with Spriter plus scml plugin support for Construct 2 to make procedural animation. Your game will look like a movie animation if done right.

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  • Dakiu - Since you are doing mobile, there is also another easy way to record your game. Download the app "Screen Recorder" from google playstore and in Construct 2 preview your game through your phone via Lan/Wifi and then preview your game and record.

  • Tom - I noticed just recently that some of the bought items I had on Scirra Store had an update, 2 of them where long list of files and hard to tell if there is a new update based on looking at their difference. It would be very helpful if you will add a notification or alert on us buyers when a new version or a new update of the item we bought is available. Thanks, I hope you understand.

  • - Uhh, I thought you were referring to the admob-pro Josek5494 made. And No, there is no free plugin in for that since Cranberrygame removed it and turned it into a paid plugin which is outdated now. Good thing Josek5494 had this idea.

  • You buy the plugin and then not supported.

    This opinion is based on comments in the thread of the plugin.

    What do you mean, I haven't heard of this? I think he made it free but accepts donation?

  • Josek5494 - Wow nice update, best admob plugin yet. I just saw your reply, thanks for adding it.

  • Lalitinnovations - There must be something that conflicts with your events since that event above is a sure to work. Please re-evaluate your project.

  • Lalitinnovations - This simple event will make it work. It is the same as yours, I do not know what caused yours to fail but if I were to guess. You must have used the "Set value" action instead of the action "Add to Instance Variable". Kindly check or use my event.

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Chadori

Member since 10 Oct, 2014

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