Chadori's Recent Forum Activity

  • I am not a fan of Cocoon.IO but have you tried compiling there? I heard IOS works there.

  • This is very great . But with this, I think there are advantages & disadvantages.

    Advantages:

    1)Easier to share .capx as you suggested.

    2)Faster replies like messenger, so we feel connected with the people we talk with.

    3)Better Community

    4)More Active Members since we can be notified or messaged.

    5)We can just ask instantly to online members.

    6) Good cause we find ways to innovate

    Disadvantages:

    1) There will be less people to ask in the How Do I category of the Scirra Forum. If that happens:

    2) The Forum might lose active members, and if that happens,

    3) There will be lesser new topics, and if that happens,

    4) There will be less solved topics in the forum. And there will be fewer guides for people who are still learning or have similar solved problems with other people but aren't shared

    since it is solved using a chat application. So the solutions for problems won't be indexed by Google and the content will be hard / impossible to find.

    5) As I said, fewer Google Searched Solved Topics linked from the Scirra Forum. Lesser documentations.

    Well this is just what I think. But good thing you though of this, though.

  • Wow (out of the topic). I was looking for that properties option before. I thought it was removed after disappearing from the properties bar on clicking sprites).... I did not know it can only be opened when creating object.

    (in the topic) I think there was a feature of that before. I think it was removed. I am not sure though because it was way back 2014 & I was just a noob back then and I have no idea how to use the interface at that time.

  • lucid -

    Hello, do you have documentations for these? I don't know what they mean or unit values they present. Can you give me a short detail for each? Thanks.

    1)Animation Length

    2)BlendRatio

    3)Key

    4)PlayTo

    5)PlayToTimeLeft (is it in ms?)

    6)secondAnimationName

    7)SoundPanning

    8)time (is it in ms?)

    9)timeRatio (Is it by "1.0 (normal)" , 2.0 (double-time)" ?)

    10)speedRatio (Is it by "1.0 (normal)" , 2.0 (double-time)" ?) (How does this relate with time ratio?)

    11)val

    Btw: The "Opacity" expression has it's duplicate.

  • You have placed in the wrong forum category.... It should be here:

    It's not that I disfavor your observation. It's just that the website's homepage has nothing to search to. The contents are fewer than you think.

    There is the Tutorial, Manual, Store, Arcade, Blog & Forum that is loaded with contents & has it's own google custom search engine, which is more convenient organized that way, for me.

    Btw, if you scroll down. You will see the various link of sites / site map that you'll need in exploring the website, including the Construct 2 download site & pricing.

    I hope that justifies that .

  • Have you even searched? :p

    I think he is referring to the visual part of the Line of Sight. The visual cone of view.

    dieblume86

    Here you can get your information here:

  • RobertoFreemano - There are many ways including using 3rd party C2 plugins. But the easiest way is if you are compiling/building your game using IntelXDK is to import the cordova plugin : "Insomia".

  • Guys, does an app stop (stop time) or pause automatically when an interstitial or reward video admob ad is shown?

    Or am I the one who stops the game time by event?

    Yeah, as others would say 'test it to find out' but it's easier to ask here.

    So does it?

    Thanks.

  • Best game made in C2 that I have seen so far. I hope this is showcased. I totally love it just by looking at the trailer . Wow!!!

    I am voting yes for greenlight! +1

    Tinimations , I hope you don't mind me asking, what do you use for your character animation? Do you use spriter / scml plugin?

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  • Can you give me a short example in a form of explanation of what you are trying to achieve?

    If you are talking about objects being global from 1 layer from a layout to another layer with the same name from another layout, then you can use global layers .

    Reference:

    https://www.scirra.com/tutorials/594/bu ... terface-ui

    https://www.scirra.com/manual/85/layers

    inherited-layer-cross-multiple-layouts_t76247

  • Thank you for this list....

  • Add the an instance variable (boolean) to the platform named "trigger"

    Add the Fade behavior on your platform and name it FadeOut.

    --With these properties:

    ---Active on start: Yes

    ---Fade in Time : 0

    ---Wait Time: 0

    ---Fade out Time : 1

    ---Destroy after Fade out : Yes

    Add these events:

    Comment: For the trigger

    +Player - On collision with Platform:

    ->Platform - set boolean (trigger) to true.

    Comment: Fade Out (Destroy Fade Effect)

    +Platform is boolean (trigger)

    ++Player is not overlapping Platform

    -->Platform - FadeOut : Fade Out start

    Comment: Anti-Solid Bug

    +Platform on destroyed

    ++Player is overlapping Platform

    -->Player - Set Y to (Self.Y + 1)

    I hope that works out for your game.

Chadori's avatar

Chadori

Member since 10 Oct, 2014

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