clarke2509's Recent Forum Activity

  • Have you tried using the Self function rather than family?

  • I just tested it and because your setting the time scale to 0, you can't wait one second because time has stopped. I'm sure I could find away around this later but for now you can have like a slow motion entry for the boss,

    so set the time scale to 0.1

    then wait 1 second (remember its actually going to be 10 seconds because of the time scale being 0.1)

    Then set time scale back to 1.0

  • Probably not the best way but you could have a variable which randomly picks which sound to play every time your players footstep collides with the ground.

  • Put the set time scale to 1.0 on its own event, that should fix it.

  • I have found a solution for the first one however it isn't very efficient.

    I made a variable grounded and whenever a block collides with ground it triggers grounded.

    Grounded variable just sets the blocks physics to immovable.

    Not a perfect way of doing it really.

  • Hi I'm trying to make a Lego style game and I've come across two problems I need help with.

    When a block is placed it snaps to a Lego slot which is every 32 pixels on the x axis.

    The two problems I have are;

    Firstly, collision with the blocks I have placed. I don't want the blocks which are snapped into place to move when I'm dragging the other blocks around.

    Secondly, how do I make the z-order go from bottom of the screen to the top (so the Lego peices don't show their connectors)

    If you can help with either of these issues it will be greatly appreciated, thank you

  • Thank you for your feedback, I haven't quite got myself around how multiplayer works yet but yes I will add more characters and better building blocks than just shapes.

  • Thank you, its not perfect fitting but it will do for now, I just had to set the x origin to 0 and match up the grid.

  • In the 'view' tab there is a grid option to 'snap to grid', is there a way to snap the grid in isometric mode, this will make it easier and more accurate for my isometric tiles for my new game?

    Thank you .

  • I have created my first game and uploaded it to Scirra arcade, it is called Castle Craft and you can find it here: https://www.scirra.com/arcade/action-games/castle-craft-1879

    It is a first attempt at a game creation so any review/feedback will be greatly appreciated and I hope you enjoy it.

    In the game you must build your defences, and gather projectiles to take down your enemies. Win games and collect stars to unlock more and stronger defences to give you the advantage in the fight.

    All controls are touch (drag/drop/swipe) so it does work on tablets as well as desktop.

    I look forward to hearing your feedback,

    Thank you.

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  • No, im exporting to my desktop and then trying to upload it from the website but I don't think a .capx was exported to the desktop.

  • Hi, I am trying to upload a game - with source and I keep getting this error,

    You zip archive is missing a required file. Must include at least 1 .capx

    When I export my game a '.capx' file doesn't seem to be made so when I try to upload it, it cant find it.

    Does anyone know how to fix this issue?

    Thank you.

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clarke2509

Member since 9 Oct, 2014

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