lukezero's Recent Forum Activity

  • Hello C2 developers! ^^

    After integrating many casual games in one CAPX project (a WarioWare Inc. similar game), I'm finding into some problems related to global variables. Each CAPX is now a layout with their respective EventSheet, so I created a intermediary Layout + EventSheet who, besides showing the lives of the player and the total score, also contains all the global variables and events of random generation of casual games.

    Well, it happens that whenever I revisit a previously played game, bugs appears, most likely due to global variables of that game still contain values ​​of the previous move. I tried to apply the command "Reset global variables to default", but its effect was for the entire game and not just for the EventSheet a game.

    Does anyone have a suggestion on how to reset the global variables of each EventSheet game after its completion, without restarting the variables of the entire project?

    PS.: Each Event Sheet game contains three variables whose values are taken to the intermediate Sheet Event: Victory condition, loss of condition and partial score.

    Thank you in advance the attention and collaboration of all.

  • Thanks again for the tips, ^^

  • Thanks for your attention and support,

  • Well R0J0hound, the game starts in slow motion, even before I draw the line. I'm using a canvas rectangle with the size of the screen to recognize the player's dash.

    It's also causing the slowness?

    PS.: The floodfill is only and quickly executed when I close the circle amending the circle starting point at the tail end. After the floodfill, I execute immediately a Clear Canvas command.

  • Thanks for the help,

    I'm sure that the Scirra team is too busy now doing the best in C3, especially because they listen enough developers.

    About your suggestion of integration of CAPX, I tried and failed. Unfortunately I had to do manually, which took a big and time-consuming work.

  • Ashley As a fan of Construct, I enjoy that I got your attention here to ask you whether you can implement the following functions in future versions of Construct 2:

    • Support the integration of various CAPX into one. Currently we must do everything manually and is a great and tiring work.
    • Manipulation (move/cut, copy etc) of several objects simultaneously in the project tab. For example, now I'm integrating various games in just one and to get everything organized, I created subfolders with sprites and tiles of each game. The problem is that I have to drag one-on-one, which consumes a good developer time.

    Thanks for your attention e congratulations for the C2! As a designer (an non-programmer), I'm loving work with it! ^^

  • You had answered me. Sorry.

  • Right, Ashley, I just mistook and changed the links when I post here.

    Thanks! ^^

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  • For God's sake, Ashley, implement the projects integration in a new version of Construct 2.

  • gumshoe2029 The subfolders of the games need to stay in the same folder of the main project or each game can stay in their proper folder?

    Furthermore, the closest I found (what you described) in the XML main project was the following:

    <layout-folder>

    <event-folder>

    That's right?

  • Thanks for the tips, gumshoe2029!

    I'm doing it right now.

  • It's a good solution, gumshoe2029, not practical, but works. Thanks! ^^

    How do I unpack an CAPX?

    PS.: I thought the current C2 had a native way to do this ...

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lukezero

Member since 4 Oct, 2014

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