lukezero's Recent Forum Activity

  • Are you sure that "On Path Found" is triggered? Add some visual indication to this event too. Run in the debug mode, check variables, check if pathfinding is enabled etc. If nothing helps, please post your project file.

    Yeah, man. It's triggered.

    Unfortunately I cannot post the CAPX of my game here, as it's a personal project.

    Thanks for everything!

  • I am also using the Line of Sight behavior, but without success.

  • Is it failing to find path? Or it finds the path, but doesn't move?

    The Aim doesn't move, nor does the opacity change, to warn that it has not found its way.

  • Move event number 10 to top level, it doesn't need to be nested under "Every tick".

    It's not possible to guess what the problem is by the screenshot. Add another event "On failed to find path -> Mira set opacity to 20". You will see if the pathfinding can't find the path, in this case try changing cell size/padding, check solid objects etc.

    You may also need to recalculate the obstacles map.

    Also, change Hunt_SalaT2 variable when the path is found, or add another condition to event #8 - "Mira is NOT moving along the path", otherwise it will be trying to finding a new path every tick.

    Thanks, man.

    It still not work.

    The aim is in a free area (without obstacles) and can leave the screen. I've tried it in several ways and, despite being simple, it's not working. :(

  • Hi everyone!

    I've been trying for some time to make an object "aim" to chase the player's character in a certain area of the game, using the Pathfinding behavior. I've tried in several ways, but I'm not getting it. I've seen a tutorial from Construct itself, but I couldn't.

    Can anyone tell me where I'm going wrong?

    I thank you in advance for your attention and collaboration.

  • This is one of the best examples I've seen on this forum:

    https://www.construct.net/en/forum/construct-2/how-do-i-18/zelda-dialogue-system-capx-117812#forumPost857678

    I didn't find the example simple, but thank you for the indication! :D

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  • Hello everyone!

    I'm making a platform game with elements of adventure with a dialogue system between the player's character and the NPCs to progress the game.

    What is the simplest and most functional way to do this?

    I thank you in advance for your attention and collaboration.

  • Sine behavior should do it.

    Right! Solved! Thank you very much! :D

  • Hi everybody!

    I've been trying for hours to implement a Stage Light that, under a fixed axis at the top, keeps going from side to side without stopping. I tried several ways using the angle section rotation commands, but without success.

    Does anyone have any solution for this?

    I thank you in advance for your attention and collaboration!

  • Up for a good cause! ^^

  • Wow.. I like u graphic game

    Thanks!

  • Up for a good cause! ^^

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lukezero

Member since 4 Oct, 2014

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