Sirvoid's Recent Forum Activity

  • >

    > Set up Photon to send an event update when the following events occur:

    > - Player starts moving

    > - Player jumps

    > - Player starts falling

    > - Player stops, but is not jumping or falling (since a stop will trigger at the top of the jump arc)

    >

    > Syncing those events should fix the issue.

    >

    Unfortunately , that didn't seem to work either. I've tried across multiple devices and browsers.

    Here is my .capx, taken from the tutorial for simplicity sake.

    https://dl.dropboxusercontent.com/u/44188718/Temp/MultiPhotonTutorial.capx

    You'll have to put in your own AppID for Photon.

    Replace the int by a float in the Set x And Set y Event.

    I will correct that in the tutorial.

  • Anyone sucessuflly using platform objects with photon? I've tried, but all the players except the one the player controls are floating a bit off the ground.

    I don't have any problems with that.

    Can you send an example or a screenshot of your system ?

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  • First of all i wouldn't recommend sending X & Y every tick through photon. It will create a lot of messages being sent/received. You can send X & Y every 0.1-0.2 seconds and lerp the position on the recieving end. Much more bandwith multiplayer friendly. Best is to only send X.Y at start and stop of movement, or any direction change. Also, you can send both X and Y and alot of other things in one event at once using arrays.

    Yes I agree with you. When I writed the tutorial I did not pay attention to that ^^'

    And I have not used the arrays to simplify the tutorial for the beginners.

  • Disable the default control of your spaceship behaviour and do this:

    --------------------------------------------------------------------------------

    On left pressed

    If ActorNr=Photon.MyActorNr --> Simulate control Left

    -------------------------------------------------------------------------------

    The line ActorNr=Photon.MyActorNr select the local client.

    Edit:

    Oh and replace the Photon.ActorNr by a Photon.MyActorNr or you will have some problems.

  • Does the plugin work on the scirra arcade ?

    Because my game don't work on the arcade :s

    Everybody are disconnected when they try to join the room.

  • This is already possible and easy to do a chat :

  • Hi Sirvoid I need you for developed multiplayer card game (dominoes) - > I just try to upload in 103.6.52.111/domima , I need you to finish it.

    Inbox me

  • Nice jobs ^^

  • sound interesting! I love the character you draw but I would like to see more

  • Hey guys !

    I search a job for a multiplayer game that uses Photon or the Official Multiplayer plugin.

    I have more experience with Photon and I can easily make almost everything you want.

    I'm french and I'm only ok to write. Maybe I can try to talk but I don't think this is a good idea..

    Anyways If you want to see the multiplayer game I did check my signature

    (I am not an artist don't let the graphics make you afraid )

  • I personally try to do a multiplayer building game but I dont find how to load the texture

    EDIT: I convert the model file to js with python but the texture don't load >< my model , mtl and js file are in the same dir with the correct name inside the js file.

    I'm really confused right now. Does i really need a .js file for the texture ???

    REEDIT: Ok i feel stupid .. I didn't add directional light.

  • Someone have a .obj converter to .js ?

    I used that for blender but this is not compatible I have an error.

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Sirvoid

Member since 3 Oct, 2014

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