locohost's Recent Forum Activity

  • A related note about C2 and C3: The thing that I enjoy the most about using Construct is that fact that I cannot write code. Yes you heard right, I said I'm happy I cannot code. As a veeeery old school coder, 30+ years, I have a passion for writing, re-writing, writing, re-writing my code until it's refactored down to it's most minimal and beautiful perfection. I love doing this sooooo damn much, it actually prevents me from finishing projects! With C2/3 I do not have that problem. I now find myself actually a few dev days from finishing my first multiplayer game project simply because I'm not hampered by my refactoring obsession. I definitely do rethink and reorganize my Events, Groups and Sheets a little more than I should probably, but it's not really slowing me down much.

    So +10 to Construct 2/3 Events system and UI helping me get past my refactoring obsession and actually finish building something

  • How about a nice alternative to the current method of pinning objects ? Maybe in a seperate editor. Drag in all the component parts, place the pins, save all the data and reference all the objects as one when creating the object via events. Like a container but with the pin info.

    Speaking of Containers, I'd love to be able to create and move things in/out of Containers during runtime. We can't do that in C2 can we? I'm not sure as I type this...

  • That _is_ what is wrong with it. Breakpoints need to go anywhere.

  • saiyadjin Ok, understood.

    A question from the OP: Will the debugging greatly, greatly improve in C3? Is that a reasonable feature request?

  • There is no helpful information, topic related thought or relavent question in that post and a commercial link in the sig. Add to the discussion or don't post. That's pretty standard right?

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  • saiyadjin That's what the thread was missing, a non-content "ad" link to $30 asset pack :-/

  • Yes, definitely +1 for C2 Multiplayer. It's one of the main reasons I'm here. C2 Multiplayer is waaaay easier to setup and use than many other game dev tools I've used over the years.

  • Yes, () is for the instance index, or iid, including families.

    [] would be for uid, if it was implemented.

    Hmmm, I wasn't able to make this work with Family(IID), Only Object(IID). It's supposed to work?

  • That already works.

    With an Object, but not a Family. And not with UID.

  • family(index).x

    Mind blown.

    +1 + 1 +1...

  • Well I don't have a lot to offer the "arrays" discussion. Overall I'm pretty happy with what we have in C2. It's really just missing a few IDE features like strong debugging and fast navigation around the Event sheets. If that's all C3 gets I'll won't be upset.

  • Ok I hadn't thought about any of that. Then perhaps anyone could post a C3-feature-sales-pitch but restrict up/down voting to high rep users and moderators. Your rep must be some minimum (like 10K) to participate. Or let anyone vote but give the high rep folks some kind of x100 multiplier/weight to their votes. Maybe something like that would work.

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locohost

Member since 19 Sep, 2014

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