locohost's Recent Forum Activity

  • > Pick by comparison: Person.IID = Person_Selected

    >

    > You don't need a For each.

    >

    I don't see where/how I can "pick by comparison" outside of the the for-loop

    Nevermind, I got it.

    Thanks!

  • Pick by comparison: Person.IID = Person_Selected

    You don't need a For each.

    I don't see where/how I can "pick by comparison" outside of the the for-loop

  • Ok this method works...

    [attachment=0:2vb8kppn][/attachment:2vb8kppn]

    Is this the right way? Is there an easier way?

  • Say for example, I catch the "0" key being pressed. I then want to perform an action only on Sprite[0]. How can I accomplish this?

  • Not sure if I'm the only one this is happening to but it needs addressed. I'm getting a Scirra email "New Bundles in the Scirra Store!" over and over and over and over. Literally 4, 5 or more times every day. Why?!?!?!...

    I'd still like to receive one copy of the various Scirra emails so unchecking items in my profile is not the answer.

  • Looks like a pretty normal/important missing editor feature

  • I'm drawing a tilemap using the layout editor. I see no way to select an area on the layout, copy it, then paste it somewhere else on the same layout? I see the "Rectangle" tool in the Tilemap tiles window but no combination of keys held down and mouse clicks will select an area in the layout.

  • I had the code that set gravity to zero (and every other code fix I was trying for the last couple hours) in another event sheet that was not included in the layout's event sheet.

    It's now working just fine. Thank you everyone for your help.

    I apologize for being a bit of dolt

  • I'm trying "Car Movement" behavior on the ball instead of "Physics" behavior which defaults to a side-view platformer game world. Not sure if this is the right way to go or not. Lets see what happens...

    Dropping Physics behavior and using Car or 8Direction movement eliminates the Platformer gravity that drops the ball to bottom of screen. I can rotate to different angles and change acceleration, so that's something positive I suppose. However Car/8Dir are not the right movement physics for a ball rolling on a flat (top-down) surface. It doesn't move correctly.

  • I'm trying "Car Movement" behavior on the ball instead of "Physics" behavior which defaults to a side-view platformer game world. Not sure if this is the right way to go or not. Lets see what happens...

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  • You need Vector Y to be zero.

    Read on Platform behavior in manual. Unless you disable the platform behavior itself, it will still free fall even if gravity = 0.

    https://www.scirra.com/manual/100/platform

    read on

    Set enabled

    Set ignoring input

    How can I "disable the platform behavior itself"? Do I not use "Physics"? Use some other "Movement" setting?

    Thanks <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • If you set gravity to 0 after applying force I think the object will keep it's movement. Try to stop the object's movement where it is and then set gravity to 0. However I don't know if it will work and also I don't know what's the goal.

    The goal is to create "top down view" of the tilemap. The default gravity is not "top down view" its a side view for platformer games. I've read in numerous articles and posts that state you simply set gravity to zero in the layout start event. I'm doing this, in addition to setting the ball x and y velocity to zero and the ball still drops to the bottom of the screen. There is some other setting somewhere that I'm missing.

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locohost

Member since 19 Sep, 2014

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