breadr's Recent Forum Activity

  • Hi. As the title suggests, i'm trying to create an enemy that can pathfind to a preset location (determined by a sprite), but the behavior currently is pathing far above the ground, and as such the enemy is practically neutered and actually path to anywhere (as well as continuously jumping up and down while trying to align itself directly to the path before continuing) any adivce? i'd like to get it to be able to jump over gaps, do a bit of platforming, that's really about it.

  • I decided to Go with creating an additional sprite and pinning it, I mainly wanted to know so i can have a sort of modular system (instead of having to create duplicates of everything that i want to glow.)

  • I have, for the most part, but some visual effects cannot be simulated by just manipulating pixels in the animator- at least not on the scale i'm working on. I'm thinking this is possible with JavaScript, but I'm unsure how to do that specifically.

  • The title may be misleading, but basically: I have a color on my character. I want to have a visual effect ONLY apply to that color. How can I do this?

    (Char for reference)

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  • Completely fine, no worries. the pillar number was to set the animations, but it turns out that you can just do that, and somehow it will work (construct 3 logic hurts my brain sometimes)

    As for the code, It works perfectly fine as long as there is an instance of the pillar somewhere on the layout. if there isn't, then the first pillar is always offset.

    I've managed to make a workaround, where upon deletion it spawns another pillar out of sight and on a very far back background layer.

  • the first instance of an object created by the system is offset for seemingly no reason, that's bassically what's happening.

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  • Sorry for the confusing title, what's going on is that when I create a new object with system, if I delete it afterwards it messes up one of the objects and leaves the rest untouched. but if i don't, it returns to proper alignment.

    is this a bug, or fixable? Please let me know

    Tagged:

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breadr

Member since 23 Mar, 2022

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