Already make it for 'sprite', but i still need make my background video flipped.
On that case i use that uservideo for APIs to detect pose motion on video, already make that project on this thread:
construct.net/en/forum/construct-3/scripting-51/tensorflow-pose-net-construct-173694
So when my hand go to the left, the sprite is go to left. And if go right, the sprite is go to right.
My tensorflow handpose can handle that flipped input so the output from motion can be mirrored.
And then i use usermedia for background, the background is video from webcam.
So its weird when my hand go to left and sprite go to left, but the background video is go to right (mirrored).
[EDIT]
The issues is mirrorred not flipped, sorry