Wow you seem to have a busy schedule with all this. I'm a full time store mgr here in Texas, so i really dont have much time either, and I'm currently working on my first game, but my aim is Windows store. I do see your point on iOS, i honestly dont intend to touch that market either, they charge too much for everything, and just like you i have nothing Apple. Hopefully soon i will be able to launch my game and get my webpage and everything up and running, and let you know how the windows store works for me, maybe you could also release it there too