joelmayer's Recent Forum Activity

  • Hi Guys...

    Well, the Game would be on Track i finished pretty much all the Graphics but i had a Problem with the Mosquito Spawning. Anyways for some Reason, my whole Switch On/Off System is broken now. I disabled all the Code except for the Switch and it still won't work anymore. It worked perfectly all this time, i have no idea whats going on.

    Could someone of you have a look at it? Maybe i'm overlooking something. It basically should turn the lights off when you press on the Green Placeholder Square in the bottom right corner...

    https://drive.google.com/file/d/0Bwu0b_ ... sp=sharing

    THANKS!!!!

  • Don't you hate it too.. You're trying to sleep after an exhausting Day's work and then you hear that sound... first only slightly so you're not sure if you're imagining but you pray that it isn't what you think it is... then it gets louder... Bzzzzzzzzzzzz....

    You have two Options: either get up and hunt the little beast or keep on pretending to sleep with the knowledge that sooner or later the sound will stop and you'll feel a sting...

    This is pretty much what inspired my first little Game in Construct 2

    The game runs, i still need to implement a raising difficulty level and currently i'm working on the Animation of the Guy in the Bed. Backgrounds and the Mosquito are pretty much finished though.

    Light's on, he's fleeing!

    He's getting closer....

    Thanks a lot to the great Scirra Community and especially LittleStain who anwered my Noob Questions in the Forum I'll keep you updated...

  • Thanks a ton! It seems i have the right ideas but kinda get the orders wrong quite often... i'll pay attention to that a bit more Thanks again!

  • Okaaay i'm back again. The basic functionality works although i'm having a new Problem with the Spawning of the Mosquito.

    I included a Wait Random Conditionq that should only happen when the Light is off, which works. If i switch the Light on and off multiple times though before the Object has been spawned, i get a whole Army of Mosquitos flying.... I only want this to happen ONCE and never have more than one Mosquito going on...

    I updated the Capx File too... I think i'm at the End of my Knowledge here, maybe there's a better way to do this :S

    Any help is greatly appreciated!!!

    https://drive.google.com/file/d/0Bwu0b_ ... sp=sharing

  • I just found the Error and i'm officially an Idiot haha.

    I set the On Nose Variable as an Instance on the Mosquito... Which is of course pointless if i'm destroying it duh... Now i set the Variable as a Global again and it works

    THANKS!!!!!

  • I think i'm too stupid... I tried every possible Combination including the one you told me but it still won't work...

    Sometimes its kinda confusing for me to know when to use Subevents and when to use normal Events. Another little Bug i encountered is, that my Mosquito Trigger Spawnsnew Sprites everytime i turn on the Light. When i set another Condition for either a Variable or that the Mosquito must be OffScreen it doesn't work either...

    It's pretty hard to explain so i also attached my capx File if anyone cares to take a look at it. Sorry for the crappy Graphics, i'm only prototyping

    https://drive.google.com/file/d/0Bwu0b_8ZTavBdlNYcFcxQXNPMmM/view?usp=sharing

    And here's my complete Event Sheet...

    As well as how this whole thing looks... The red Stripe on the right is the Trigger that makes the Mosquito sit on the Nose. The Timer only started working after i put it under the "On Collision" Event with this Trigger which maybe makes sense though...

  • Hm, weird. I think i did everything correctly and the Light On works great now but after the three Seconds expire nothing happens... I tried around with taking out the "Trigger Once" Condition but it doesnt seem to make a difference...

    Any Ideas?

  • Thank you! I wasn't familiar with Timers yet. I'll go over the books again but i'm sure it'll work out

  • Hi Everyone!

    So i'm working on a little Game and here's the situation:

    I'm having a Variable that if turned on initiates a Wait Action of three Seconds. If the three Seconds are up, another Action should happen but if the Player reacts DURING the three Seconds, again, another Action will happen.

    I kinda got it working with Subevents, but the Problem is, when i take the Action, the Game will still wait until the three Seconds are up to change my Animation Frame etc.

    Maybe to make things clearer: the Game is about a Guy trying to sleep but being tormented by a Mosquito. You only hear it in the Dark and if it sits on your Nose and you don't react quickly enough, you get stung. So the player has to turn on the Light in Time Everything works great so far, except the Timing bit, where you have to turn on the Light during the short Timeframe that the Insect is on Contact with you.

    So the Event basically sais: if the Mosquito Variable is onNose, the System is to Wait for three Seconds. If the Player switches the Light "On", the winning Animation is played and the Layout restarts. If the Player doesn't react, the losing Frame is set and the Night Layer is disabled and the Lightswitch is turned on. You then see the Losing frame for three Seconds and the Layout restarts... Hope that makes kinda Sense :S

    Thanks for your help

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  • Thanks for your response Aurel, couldn't agree more.

  • Okay let me rephrase: compared to 2D it adds a lot of complexity, agreed?

  • 3D is by its very nature just confusing in General and building a Realtime Engine that will satisfy People is a whole different story as well so don't just think it's that easily done. I think a new Editor with a better SDK may lead to better Exporters being developed but i'm technically not clever enough to really say this... But one things for sure: a dedicated 3D Engine like Unity with something like Playmaker might be the better Solution. I went to school for 3D Animation and i can tell you that the workload is quite a different story especially for one-man shows so i think Construct should stick to what its best at which is 2D.

    If someone really is unhappy with how things develop though maybe they should look at other Options out there?

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joelmayer

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