[quote:5aogo2ct]Hey everybody I'm having the same problem with the bullets I followed step by step what — wrote but I'm having difficulties finding this :
Add a second condition to Mouse click fire bullet (right click on, above or below the little green arrow on left side of condition space and select add-new condition)
that condition will be hasFired=false.
Is it me or there is something wrong?
What the part in parenthesis is explaining is how to add a second condition to an existing condition, you right click where the tiny arrow is to the left of the first condition but still inside the condition box and the drop down window will easily allow you to add another condition to the existing one... you could also just make another and drag-drop it inside first one, or several other ways...
The hasFired=false is a variable you made (it could be named anything) you add it to condition using System-compare variable for globals or Sprite-compare instance variable for instance variables.