CBelle's Recent Forum Activity

  • you need list for one character? and the action what is?

    i am working for multi character control at the same time atm.. that you need is easy..

    be more specific what you need exactly and i help you..

  • much much more.. is up to you!! how meany hour you spend per day to read Manual C2 and watch tutorial video

    if you are not familiar with any programming code you need more time.. Some people understand faster c2 programming other people not.. so your question is solved!!!

    and also if you have perfect idea for new game you can hire some one from here to make your game and some art designer "you are the voice and other your hand "

  • be more specific or post url capx file or show example from other game..

    what you mean " I am trying to make a Character Menu but I'm having a problem with it because when I click on the "Select" button It doesn't destroy the Character I want in the game itself."

    so you need to click character in game and then destroy ?

    make a container button when click destroy the character!! OR use mouse right click when click on character destroy it

  • yes 3) transition where change layouts

    on start layouts

    create a new layer with loading Lvl and what animation you like.. and one object black with opacity 40-35 for effect baground and make a system wait 5-6 sec for showing the lvl and more stuff you like to show in your game..

    if you cant unsterand i can make you a simble capx

    for you

  • saad Swad

    and how can this work with mouse click on other Sprite .. cause i don't need this choose file button :/

  • https://www.dropbox.com/s/um6j3mzcxabr1pr/231.png?dl=0

    what is this inst71 and where i need to look?

  • Gearworkdragon

    oh ty alot.. still working but is very comblex that i need i do .. :/ we talk about 2 class Priest and wizard with 200 skill per class. oO for every new lvl his learn 20 new skill.. and every level he can use 1-2 level..

    example 1

    Priest lvl 5 his can learn 4 skill from lvl 1 , 2 skill from lvl 2, and 1 skill from level 3... and go on...

    but every lvl the list from spell is about 12-20...

    i want to create a shop button and this shop show me all skill per lvl.. and the player have energy ball thats can buy what spell he like.. the energy ball is the limited skill can buy !!

    example 2

    .. lvl 5 his have 4 blue energy ball and with this blue ball he can buy only 4 spell from lvl 1 ,, 2 red EB for lvl 2 skill etc etc.. ... like i say pefore ex.1

  • This sound good..im figure how yo refence the data in array and array from using skill and skill make effect and aoe dmg...im very confused atm !@

    if any one can make a simble capx i will be glad..how to call a skill per lvl and how to hold the skill and how to use the skill..this sound like invetory skil slot?

  • in rpg game i use on spirte with deference animation for what class it is.. also i make variable on this Sprite with STats:..STs DEx,Con, LVL HP Armor, Weapon etc etc...

    my mind stop now why i need to give A spell or ability when player is Level 1,2,3,4,5,... etc etc max 25lvl atm

    what can i do now?? what is the best think for this??

    1. make a ton variable inside sprite for any class ? e.x Warrior lvl 1 he have 4abiliyl.. lvl +2 5abilitys ,,priest have 10 spell in lvl 1,,priest lvl 2 +15 new spell etc etc this all cost a ton variable inside one Sprite..and

    is this the best way ?

    and after all this the next step is the enemy!! is good think to continue and create instance variable for any ability or Spell all this in one sprite??

    i dont know what is the best setup...

    i choose to make only one sprite to avoid and create 100 deference sprite for any hero or enemy...

    and last one!! all sprite when spawn in layer the user can control all of them is Grid Game

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  • who is going your project ??

  • is there any topic for moving orthogonal on grid with mouse click or touch? ( 4 direction )

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CBelle

Member since 18 Aug, 2014

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