liquidmetal's Recent Forum Activity

  • This looks just amazing! It's one of the most promising titles I've seen so far in this forum. The amount of work you put into the animation catches the eye immediately. I like your approach to add realism by prohibiting movement cancellation during animations. That's one of the points that make one feel to play a realistic character of flesh and blood. The guess-what-your-opponent-will-do-by-his-bodylanguage scheme sounds interesting. Was this featured before or is it your idea?

  • Kyatric It seems reasonable to me that aiming with a plastic gun makes much more sense than with a mouse. Also those old arcade cabins where great fun! But according to wikipedia lightguns are incompatible with newer HDTV. Also the whole genre became unpopular after 2000. Hence I wonder why they introduce it now with the mouse/keyboard functions when everybody is lamenting about the down dumbing of the whole shooter genre. It doesn't make sense to me to obstruct the interaction with the game further.

  • Aphrodite I'd actually go so far to call Links awakening the better game. It had more ideas presented more clever. The step by step exploration was carefully designed and you had to put more thought into what to do next. What nostalgia goes: I had played them both as a kid. But to an adult gamer who had no Nintendo games as a child I would recommend Links awakening.

    The point is, that there where more memorable games in terms of units. Of course they used to sell a lot of cheaply produced crap. Also not everything that looked good on paper actually worked in practice. But nowadays almost every game seems forgettable. After the induced hype fades away modern games are justly cast into oblivion. I don't think there will be much left what will be called "an instant classic" in 20 years... Since we have nowadays so many possibilities to become creative I'm irritated over the lack of innovation.

  • alvarop I downloaded and started ACE but I wasn't able to leave the "how-to-play" screen. Since you don't get to many comments on gamejolt, I'm maybe not the only person facing this problem!

  • Aphrodite My problem with railshooters is that I can't figure out why we would need them at all! I don't get why an essential means to create a believable world - to walk where you want to walk - is eradicated! Dont't get me wrong: I accept them as a mini game or as a short sequence within a larger concept. But in itself it falls flat. It makes out of videogames a shooting gallery - the original idea behind videogames was to evolve from shooting galleries to something better. So the whole concept of railshooters is a giant step back to the point where it all startet.

    As far as I'm informed the parachute idea was originally a minigame in pilotwings 64. It had its purpose as one of many disciplines. As standalone it is just a game of skill. I wouldn't call it a genre at all.

    Yes, maybe you are out of sync: The zelda series has done a lot for the time travel genre. There is also chronotrigger, so back in the 90s I wouldn't call it a rare genre at all. It should be on the unjustly forgotten list. Back in the 90s you had a lot of ideas that are now rare! Every studio tried to implement something new. It's like they had an aversion to resemble each other. I mean you had a discussion that Sonic is just a faster Mario because of the rings! Nowadays this seems unbelievable.

    Link to the past is older than the gamboy zeldas. Or do you mean the 3DS remake "A link between worlds"?

  • terrancd One theory on roguelikes could be that people identify with the player character only on the condition that they can launch into adventure with an unprepared, badly equipped novice. While adventuring he will be formed by the dungeon he fights his way through. A concept that makes the outcome of said adventure and the development of the player character dependent on luck - this is the reason why roguelikes have to use procedurally generated dungeons.

    This feeling of rushing into adventure is hampered if you are in space and reliant upon a vessel. You have to prepare yourself well, you have to upgrade your ship, choose a crew, etc. This could be a reason why space roguelikes never gain the attention of fantasy themed ones.

    What was the name of the TSR game? I'd like to look into it.

  • Coincidentally I found your game yesterday on gamejolt. It was very good! You managed to create a small, coherent metroidvania that was fun to play by very basic means. Kudos! It gives the feeling of a real classic - something most retro style games lack. Keep it up!

  • iceangel Ah, yes. So the GUI should not show a two-digit number for the coins. Thus I was confused.

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  • Why do all collected coins disappear when I pick up the fifth coin?

  • Link not working - neither on firefox nor on opera.

  • I've beaten the high score. 100 points! Not sure if intended but when replaying you don't get new ammo. You start out with the ammo you had left. Also when shooting down a target and a duck is behind it it kills the duck too and subtracts 2 bullets.

  • Helpful. Thank you very much.

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liquidmetal

Member since 13 Aug, 2014

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