hyenaman's Recent Forum Activity

  • That does it wonderfully..

    Thank you soo much...

    And sorry to trouble you for something this straight forward..

    -cheers

  • Hi..

    Thanks for the response...

    Trigger once will have it repeat what ever animation was chosen.If it choses idle2 then idle 2 will be repeated until another input is provided.

    I want it like the below scenario..

    lets say idle1 was chosen first ...after the animation is played once i want it to choose either idle2 or idle1 again after that animation has played once.. it again chooses between idle2 or 1....so on and so forth..every time the player is not moving.

    I hope that made it more clear...

    Thanks again.

  • Hi,

    Please help me out with this issue.

    I have a character with 2 animations for idle namely "idle1" and "idle2". This a basic platformer game.

    "idle2" basically has a blink and "idle1" doesn't.

    I want make it so that C2 plays either one of these animations at random so it feels like the character blinks randomly and not in a predictable pattern.

    I have used the condition

    when platform not moving- choose("idle1',idle2") play from beginning.

    My understanding after looking through the forums is that this will make C2 choose between one of these cycles randomly.

    But right now all it is doing is stuttering in place like its trying to play a frame again and again.

    Please take a look at my capx from this link if you are able...i have stripped it down so we can focus on the problem.

    https://www.dropbox.com/s/4b2dv03k1cllf ... .capx?dl=0

    Thanks muchly in advance

  • Plays really nice and is fun...

    One thing though...noticed that it depleted 10% of my battery just playing 5 mins..

    I have a one plus one and usually the battery lasts longer on most apps than it did on my Galaxy s4 ..

    might be something to look into...

    Good luck and thanks for sharing.

  • Try this...

    might not be the best or most elegant solution but might just give you better results,,

    set max speed back to what ever value you were using..

  • Thank you...

    That is pretty cool.

    You should have that in the tutorial section me thinks.

  • Thanks a million for collecting all these gems Kyatric...

    Going to save a lot of people a loooot of time..

    -cheers

  • Thank you very much indeed...

    cheerios

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  • Oops..

    As long as either one gets a reply ...we are good

  • Hi Constructoors,

    This might be an ultra basic question but I have already trawled the net before I decided to post.

    Problem: I want to able able to scale multiple sprites (on different layers) proportionally (holding down shift).

    When I select all and do that... they each squeeze or stretch .This is huge pain to select each object and scale to new size .

    Wouldn't it be great if there was an option to choose from..

    Transform origin options : [individual origin] or [average of selections].

    ...or ...Am I missing any settings that's right there

    Any help will be invaluable ..

    Thanks in advance

hyenaman's avatar

hyenaman

Member since 12 Aug, 2014

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