Fiammaoscura's Recent Forum Activity

  • I've tried but because the enemy has to change direction randomly, I had to use the bullet behavior

  • UP!

  • Hi there,

    I was wondering if there is a way to create a line that curves smoothly.

    I use an Enemy Sprite with the Bullet behavior that moves left and right by changing the angle of motion and spawns many Ball Sprite always with the Bullet Behavior forming a line.

    Currently I get a line as in example number 2, but I would come to get an effect as in example number 1.

    Is there any way?

    Thanks for your time!

  • I tried the amkp solution, I built the app for Android without crosswalk and installed it on my Xperia Z2 with Lollipop. The results are greatly insane:

    With Crosswalk:

    Apk about 18 Mb and installed <60 Mb

    Without Crosswalk:

    Apk 417 Kb and installed 1,57 Mb

    The only flaw is the performance that worsen, too much for my physical game.

    This is really a big problem, I hope that someone in the future work on this, I'm undecided whether to continue the development of the game or not, I do not know if it is worth it..

  • So for now there is no exact solution to this problem? Well, thank you all for the answers anyway.

  • Thanks for the answers!

    My question was related to the size of the app once installed, there is a way to decrease slightly the size? My app, comparing the size with other applications, greatly exceeds 3D games or games much more complex than mine.

  • Hi there!

    I was wondering why my game is so big. I did not use even 50 sprite pixels ranging from <1 to 10 Kb, I have not added sound effects yet and I have 205 events. I do not understand where I am wrong, I will use this game on Android and the APK is 18.12 Mb but once installed is more than 60 Mb!

    Please help me!

    Thank for your time!

  • Thank you very much!!

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  • Hi there!

    I'm going to make a second level of my game and, on a new layout, as some events of the second level are similar to the first, I was wondering if for every level I have to copy the events of the first on each event sheet, or if there is another way to avoid this thing.

    Thanks for your time!

  • Hi there,

    I'm going to ask you something different.

    I tested several times my game on my Sony Xperia Z2, usually I leave the Stamina Mode active in order to avoid wasting battery with processes or apps open in the background and so on..

    When I play with my app and then suspend it using the Home button on the phone, sometimes this is signaled by Stamina as an app that prevents the phone to save battery, so I have to manually terminate it from the app option menu.

    This does not happen if I exit through the dedicated button in app, but I know that a lot of people usually use the home button of the phone

    So, is there any way to avoid this message?

    My app is for Android and exported with Crosswalk

    Thanks for your time! (Sorry for any grammatical error)

  • Thanks for the answer:

    volkiller730 I am exporting my game with Crosswalk and I'm testing on Xperia Z2, stock and modded S2, S4, Note 8 and in all cases there is always the latency that ruins the gameplay, only the tablet performance is a little better.

    Is there a way to recreate the effect of a fall?

    BouncyTrip Well, on the screen there should be more or less than 50 objects also because my game is based entirely on physics. Can you explain me the stepping iterations? Anche in Italiano

  • Hi there,

    I was just wondering if in the future there will be improvements to the physical behavior, I am developing a game where it's obligatory that on the screen there are many physical objects. This obviously creates a very bad lowering the performance of the application, so: is there a way to fix this problem or I have to resign myself to wait for an update? The game is already fairly well optimized

    Thanks for your time

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Fiammaoscura

Member since 10 Aug, 2014

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