daleinen's Recent Forum Activity

  • I kept having problems having two tracks blend together seamlessly. There was always a pause between the tracks. I thought it was the engine itself but preloading the next track made no difference.

    Finally I downloaded the .webm file. Re-converted it back to a .wav and opened it in a DAW and it seems there is about one second of silence at the end of the track added.

    Anyone know what's going on here?

  • No I got a license. Whatever was crashing C3 wasn't happening after the latest update. And I also see that you can still delete events in free mode. So even then I still could have worked towards finding the problem. And if C3 won't be out of beta for a month or two then the process is going to be a lot more gradual than I imagined.

  • That's true. It's just hard to motivate myself to pay money to start tracking why C3 was crashing. Feels a bit like I'm paying to be a beta tester.

    But it seems the latest release fixed whatever was happening. Thanks for the reply. I suppose it's time I pay up. Keep up the great work.

  • I was about to start deleting extraneous files from my broken project to track why C3 crashes when I try to open up one particular layout, but it said I am back to the free version.

    I'd really like to avoid paying for a subscription just to spend time figuring out a bug, then submitting the bug and waiting for it to get addressed. I just kind of assumed the beta version would be free until the actual release.

    Or is there some other problem on my end?

  • I would definitely be interested.

  • Using the new data editor for arrays I always had in my head that X was the row and Y the column. And that's how it shows up in the Debugger.

    But it seems that the X is left to right and the Y is up and down in the new editor. I guess it's not a huge deal, it just seems like it should be the other way around. I can't remember how the C2 data editor worked. Maybe it worked the same way and I just made some hack so that it would make sense in my head.

  • Great! I appreciate the help.

  • Interesting. I've never used the timer behavior before. Specifically what I'm doing is;

    When the player hits spacebar, the hero sprite will fire projectiles. The number of projectiles, how much damage they do, the angle they travel, etc., is all pulled from a database.

    I'm trying to get the projectiles to be able to leave at slightly different times (if there is more than one projectile being fired) so they are clustered differently. I suppose I'd put the "timer" behavior on the "keyboard" and on space bar trigger the loop regularly from that?

    I'll give it a try. Thank you!

  • I understand to get an event to trigger in a for loop with "wait" you have to multiply the time between each event by the loop index so;

    onStart

    forLoop 1-4 -> wait loopindex * 1

    And it does trigger once every second for four seconds. But the problem is that "loopindex" is coming up as -1 instead of the actual loop index. And that is causing me problems. Does anyone know a way around this?

    Here is a link to display what I am running into.

    https://dl.dropboxusercontent.com/u/820 ... est.caproj

    Many thanks!

  • Perfect! Thank you.

  • I'm trying to access a nested array with data injected from the C2 Data Editor for a Dialog system. Without getting too deep, basically in the parent array, each row is a characters dialog. Each column is separate situation for that character (the first time you meet them, when they give you a quest, when you complete a quest, etc). And within each cell is a nested array that includes the conversation split up into columns for each paragraph of text, and rows to alternate who is talking(odd rows are the NPC, even rows, the player).

    It's easy enough to build the structure in the editor but once it's in the game I can't figure out how to access it. Something like if I wanted to access the seventh column in the second row of the first row, third column's nested array;

    On 'space' key pressed -> Set Dialog_Text to 'Dialog_array.At( 1, 3 [ nested_array.At(7,2) ])'

    But I'd have no idea what the syntax would be. Any help would be appreciated or if there is simply a better way to accomplish this. I could possibly just skip the nested 2-d arrays and make a simpler 3-d array but I think nested arrays would open up potential for conditional responses and other more complex functionality.

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  • Thanks. Appreciate the quick response!

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daleinen

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