VocoRobo's Recent Forum Activity

  • The End Is Nigh — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-music/the-end-is-nigh-432

    <h3>The End is Nigh</h3><div class="deshr"></div><p>This track was made with combat scenarios in mind. Anything from fleets of opposing space craft meeting in the dead of the abyss, to epic fantasy armies battling it out between the towering mountains of lore.</p><p>This package includes the file in</p>

    • .MP3
    • .WAV
    • .OGG

    Use this topic to leave comments, ask questions and talk about The End Is Nigh

  • Found the issue...

    We are running the app on a Wordpress page, and the admin bar across the top of the screen was the culprit. The offset of the hitboxes on Construct was exactly the height of the admin bar. When we removed the admin bar, everything was as intended.

    Not sure why the Canvas acted that way, but at least it's working for now!

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  • Anyone else had this issue?

    In IE (all supported versions as far as I can tell), my application registers clicks about 25 px above where the mouse actually is. Meaning I have to have my mouse below a button to click on it, etc... The interface for my app is almost entirely based on mouse clicks, click and drag, etc... so this is a bit of an issue.

    Not sure if I should post a bug report or if this is a common/easily fixable issue... could not find any info searching.

    Any input is appreciated! Thanks!

  • I have searched the forums and have not found a solution not involving masking or a third party plugin, so I am posting this in hopes that someone else may find it useful.

    I am working on a project that has need of a scrolling Text Object (not text box). I didn't really want to install a third party plugin to accomplish this (it appears that they do exist,) and masking was not workable, so I started looking at a different solution. This, while not the most elegant or attractive, definitely accomplishes a "scrolling" type of effect that is sufficient to allow the text object's overflow content to be readable.

    Basically I am storing the full value of the text object in an instance variable (TextHolder), and then establishing a value (ScrollSize) on creation based on the width of the text box. When you scroll your mouse wheel or click the up/down arrows, it parses "TextHolder" and sets the visible text as needed, removing or adding "ScrollSize" characters as needed to move the text up or down. I am using a third instance variable (ScrollIndex) to keep track of how many times the text has been scrolled and ensure that it cannot be scrolled too far in either direction.

    I've attached the capx to illustrate this method.

    I hope this is helpful to someone, and I'd love to hear if someone has an idea on how this method could be improved upon.

    -VocoRobo

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VocoRobo

Member since 6 Aug, 2014

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