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  • I was looking for the same. Tbh i read some guides about arrays but i cant really comprehend arrays.

    Maybe i will use frames and let you know if it works but as i have a full time job it will take quite some time.

    Thanks mate. Take your time. By the way that video I have checked it already. I can easily copy that method without understanding arrays but that is not what I wanted to do.

  • Guys anybody

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  • codah Let's say I have a levels page with 10 levels in it.

    1. I want each level to be unlocked only when the previous level is completed (without using array)

    2. Each level has stars like angry birds game. In the levels page, I need the total star counts for that ten levels. (without using arrays)

  • Guys anybody

  • I am struck. You dont have to do it for me. Just suggest me an idea for unlocking locked levels one after another without using arrays and saving all the star counts in that world, in the levels page.

  • Thanks

    Could somebody help me with the other two questions.

  • Just add a condition

    target animation is not broke

    should be fine..

    LittleStain thanks. It works fine.

  • I used the wait action so that the user will watch the animation. Then I am calling the score layer to be visible. That is why I used the wait.

    And yes ball may hit again and again because it's a physics based game.

    Using a stop animation will not help either . Because if the ball hits the target before then the animation will start again.

  • Anybody guys

  • I slightly changed the images. Anyways, DuckfaceNinja here is that particular event screenshot. When the ball hits the target the animation starts. And as the ball hit again and again, the animation starts over and over.

  • If I make the trigger once while true as a main condition with no action, on collision would not be a sub event.

    Dasat I hope you understand what I am trying to say

  • Add another condition, then System-> "Trigger once while true"

    Anyways, maybe you are using the "Is overlaping another object" condition to check the collision between the ball and the enemy.

    If that is the case, forget what I said about "Trigger once" and use "On collision with another object" instead of "overlaping" and it will only trigger once.

    I have used the "On Collision with another object" only, But Trigger once while true is not showing for me when trying to add another condition.

    If I create a new condition, it is showing under special conditions.

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animator

Member since 6 Aug, 2014

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