Horizon's Recent Forum Activity

  • Here is a link to a few gun sprites I just made: http://www.mediafire.com/download/jobfl ... onGame.rar

    (Not even close to the number of others i've made, this is a testing set.)

  • It's entirely possible, but as Little Stain says, it'll take time.

    The game you've described may seem simple, but it's actually very complicated, and a single feature alone would take days of planning for a new comer to have even a rough idea.

    The question is also very broad, it's akin to asking "How do I make a proper car?" - we all know about cars, but to actually make one you need a combustion engine, axles, suspension, gearing etc.

    It would be more practical to break down your game and solve one problem at a time.

    Right then, if possible please direct me to any of the following:

    -A.I Tutorial for the type of game i'm making.

    -Upgrade/purchase/currency/exp system.

    -Weapon equips coding related to above.

    -How to make characters that have heads and hands moving like in raze.

    For the rest i've seen most of the tutorials and I feel I would be able to figure out.

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  • Hear ye hear ye,

    Many moons ago I liked Strike Force Heroes so greatly that I made quite a few

    sprites and animations for what I was hoping to release as a new game. I wanted

    to make a game like it and use the sprites but i've got too far ahead of myself and

    now many sprites exist but the method to make the game does not.

    Looking at the Construct 2 poster image donning the front page, I assumed it

    perfect for my cause. Several hours later of cued googling, watching tutorials and

    whatnot, I learned not to assume.

    Basically, how do I make a fleshed out action platformer like SFH with an A.I, an

    external cash and inventory system, a level select, cutscenes, dialouge, the works.

    I'm willing to learn whatever the heck it takes.

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Horizon

Member since 28 Jul, 2014

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