Making a simple but complete asteroid clone in less than 100 events using C2's free edition, that is the challenge of this tutorial. To prove that it is possibl...
Construct 3 provides an easy way to make savegames . These allow your players to save the game , then come back later and load it from exactly where they left o...
In this tutorial, we’re going to look at using the Advanced Random (AR) plugin's probability tables feature. We'll be looking at setting up tables right the way...
In this video I have shown howto use local storage or how we can save things like position of sprite, animation frame or score in local storage. If you guys lik...
Often times large world maps are difficult to manage. In this tutorial I have created a sample project that allows you to automatically save and load tilemaps i...
Welcome to this tutorial covering how to make a robust inventory system. In any game which uses items, you'll usually need some way for the player to view and u...
Construct 2 provides an easy way to make savegames. These allow your players to save the game , then come back later and load it from exactly where they left of...
This is a simple tutorial that can help you understanding LocalStorage., When The first time I learn about LocalStorage I found it sooo Hard to Understand. Beca...
Updated to support Modules. The 'v2' sample files have been updated to support Modules, as 'Classic' mode has been removed. The following is a tutorial and temp...