This is an example of how to auto-tile sprites using an array and a bitwise method explained here: Demo. Please Note: With the addition of the tilemap plugin, i...
Demo online. English: Seeking to achieve the best possible performance in Construct 2, I developed a technique that allows a layout has billions of sprites; Tec...
Here's an example of grid-based movement with C2's tilemap object. Using a tilemap layer for collision checks makes it really easy to work with the grid. C2 giv...
AutoTileGen is software for generating terrain-based tilemaps from 3 input images. For example: These 3 images: Resulted in this tilemap: Which can be used to m...
You’ve decided to try out Construct 3 and use it to make games. Your first step might have been to read and complete the Beginner’s guide to Construct 3 . If yo...
In this tutorial I'm gonna teach you how to make an intelligent enemy that follows the player and automaticaly jump on obsacles. You will need : - The player sp...
I found a way to rotate a tile in tilemap when starting a Plumber game and I want to share with you. Insert a TileMap object in your project. You can use the de...
You will need ShoeBox to create your tile file if you use seperate images. But more later. Download: ShoeBox (Free). You will need the Editor to build up your t...
01/28/16 algorithm updated to v.1.1. (improved performance and bug fixes). Hi, everyone! I wasn't the first one C2 user who wanted to animate tilemaps. However...